//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: QBB95
// Model Creator: 
// Created on: 11.05.2022 - 18:52:45
// Last changed on: 11.05.2022 - 18:52:45

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelQBB95 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 1024;

    public ModelQBB95() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[450];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 513, 1, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 529, 1, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 553, 1, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 577, 1, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 625, 1, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 665, 1, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 705, 1, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 745, 1, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 785, 1, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 817, 1, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 849, 1, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 881, 1, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 913, 1, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 945, 1, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 977, 1, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 465, 9, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 521, 33, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 593, 33, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 665, 33, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 713, 33, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 761, 33, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 793, 33, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 825, 33, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 449, 33, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 849, 33, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 969, 33, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 545, 1, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 745, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 617, 1, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 409, 49, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 649, 1, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 689, 1, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 729, 317, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 745, 49, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 841, 649, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 265, 41, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 993, 41, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 561, 49, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 665, 49, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 553, 1, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 665, 1, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 689, 49, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 705, 1, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 745, 1, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 777, 1, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 825, 49, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 921, 49, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 945, 49, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 969, 49, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 993, 49, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 817, 1, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 905, 1, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 913, 1, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 945, 1, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 969, 1, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 657, 33, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 961, 33, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 353, 57, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 561, 57, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 593, 57, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 625, 57, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 665, 57, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 697, 657, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 729, 57, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 649, 57, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 921, 57, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 825, 57, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 945, 657, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 969, 57, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 337, 317, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 481, 317, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 529, 17, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 577, 17, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 625, 317, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 673, 17, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 721, 17, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 769, 317, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 817, 17, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 865, 17, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 913, 317, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 961, 17, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 9, 317, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 577, 317, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 985, 57, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 137, 317, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 241, 317, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 273, 65, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 305, 65, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 337, 317, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 513, 65, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 545, 317, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 745, 65, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 777, 65, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 809, 317, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 841, 65, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 873, 65, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 905, 317, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 185, 317, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 289, 317, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 353, 73, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 385, 73, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 577, 73, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 449, 81, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 369, 17, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 1017, 25, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 513, 17, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 561, 17, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 609, 17, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 657, 17, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 585, 33, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 705, 17, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 753, 17, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 801, 17, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 705, 25, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 601, 81, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 1001, 57, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 721, 73, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 937, 73, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 617, 57, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 745, 81, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 857, 81, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 689, 57, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 969, 81, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 313, 81, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 121, 89, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 257, 89, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 337, 89, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 513, 89, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 593, 89, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 649, 89, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 849, 89, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 529, 65, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 881, 89, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 913, 89, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 945, 89, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 305, 97, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 761, 65, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 793, 65, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 713, 97, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 633, 97, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 745, 97, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 777, 97, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 969, 97, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 857, 65, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 889, 65, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 833, 97, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 865, 97, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 217, 105, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 329, 105, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 249, 105, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 449, 105, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 497, 105, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 593, 105, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 649, 105, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 689, 105, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 721, 57, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 881, 105, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 761, 105, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 921, 105, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 849, 105, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 953, 105, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 177, 113, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 305, 113, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 633, 113, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 577, 113, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 713, 113, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 777, 113, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 737, 113, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 817, 97, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 977, 113, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 673, 113, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 545, 113, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 833, 113, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 865, 113, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 1001, 113, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 25, 121, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 961, 49, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 897, 17, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 257, 65, textureX, textureY); // Import
        gunModel[317] = new ModelRendererTurbo(this, 289, 65, textureX, textureY); // Import
        gunModel[318] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Import
        gunModel[319] = new ModelRendererTurbo(this, 273, 129, textureX, textureY); // Import
        gunModel[320] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        gunModel[321] = new ModelRendererTurbo(this, 689, 65, textureX, textureY); // Import
        gunModel[322] = new ModelRendererTurbo(this, 337, 121, textureX, textureY); // Import
        gunModel[323] = new ModelRendererTurbo(this, 833, 17, textureX, textureY); // Import
        gunModel[324] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[325] = new ModelRendererTurbo(this, 929, 17, textureX, textureY); // Import
        gunModel[326] = new ModelRendererTurbo(this, 945, 17, textureX, textureY); // Import
        gunModel[327] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Import
        gunModel[328] = new ModelRendererTurbo(this, 153, 121, textureX, textureY); // Import
        gunModel[329] = new ModelRendererTurbo(this, 505, 89, textureX, textureY); // Import
        gunModel[330] = new ModelRendererTurbo(this, 585, 89, textureX, textureY); // Import
        gunModel[331] = new ModelRendererTurbo(this, 417, 121, textureX, textureY); // Import
        gunModel[332] = new ModelRendererTurbo(this, 897, 17, textureX, textureY); // Import
        gunModel[333] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[334] = new ModelRendererTurbo(this, 953, 17, textureX, textureY); // Import
        gunModel[335] = new ModelRendererTurbo(this, 577, 129, textureX, textureY); // Import
        gunModel[336] = new ModelRendererTurbo(this, 865, 129, textureX, textureY); // Import
        gunModel[337] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[338] = new ModelRendererTurbo(this, 433, 121, textureX, textureY); // Import
        gunModel[339] = new ModelRendererTurbo(this, 977, 17, textureX, textureY); // Import
        gunModel[340] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[341] = new ModelRendererTurbo(this, 993, 17, textureX, textureY); // Import
        gunModel[342] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[343] = new ModelRendererTurbo(this, 129, 137, textureX, textureY); // Import
        gunModel[344] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[345] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[346] = new ModelRendererTurbo(this, 521, 121, textureX, textureY); // Import
        gunModel[347] = new ModelRendererTurbo(this, 753, 121, textureX, textureY); // Import
        gunModel[348] = new ModelRendererTurbo(this, 801, 121, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 385, 129, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 441, 129, textureX, textureY); // Import
        gunModel[351] = new ModelRendererTurbo(this, 777, 129, textureX, textureY); // Import
        gunModel[352] = new ModelRendererTurbo(this, 937, 113, textureX, textureY); // Import
        gunModel[353] = new ModelRendererTurbo(this, 985, 113, textureX, textureY); // Import
        gunModel[354] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // Import
        gunModel[355] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Import
        gunModel[356] = new ModelRendererTurbo(this, 849, 121, textureX, textureY); // Import
        gunModel[357] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import
        gunModel[358] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Import
        gunModel[359] = new ModelRendererTurbo(this, 561, 129, textureX, textureY); // Import
        gunModel[360] = new ModelRendererTurbo(this, 985, 129, textureX, textureY); // Import
        gunModel[361] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Import
        gunModel[362] = new ModelRendererTurbo(this, 281, 137, textureX, textureY); // Import
        gunModel[363] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[364] = new ModelRendererTurbo(this, 633, 137, textureX, textureY); // Import
        gunModel[365] = new ModelRendererTurbo(this, 801, 137, textureX, textureY); // Import
        gunModel[366] = new ModelRendererTurbo(this, 305, 145, textureX, textureY); // Import
        gunModel[367] = new ModelRendererTurbo(this, 905, 89, textureX, textureY); // Import
        gunModel[368] = new ModelRendererTurbo(this, 913, 137, textureX, textureY); // Import
        gunModel[369] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // Import
        gunModel[370] = new ModelRendererTurbo(this, 513, 145, textureX, textureY); // Import
        gunModel[371] = new ModelRendererTurbo(this, 1009, 25, textureX, textureY); // Import
        gunModel[372] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[373] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[374] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[375] = new ModelRendererTurbo(this, 561, 145, textureX, textureY); // Import
        gunModel[376] = new ModelRendererTurbo(this, 745, 145, textureX, textureY); // Import
        gunModel[377] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // Import
        gunModel[378] = new ModelRendererTurbo(this, 601, 121, textureX, textureY); // Import
        gunModel[379] = new ModelRendererTurbo(this, 609, 145, textureX, textureY); // Import
        gunModel[380] = new ModelRendererTurbo(this, 961, 145, textureX, textureY); // Import
        gunModel[381] = new ModelRendererTurbo(this, 737, 129, textureX, textureY); // Import
        gunModel[382] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[383] = new ModelRendererTurbo(this, 777, 9, textureX, textureY); // Import
        gunModel[384] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[385] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import
        gunModel[386] = new ModelRendererTurbo(this, 985, 145, textureX, textureY); // Import
        gunModel[387] = new ModelRendererTurbo(this, 1001, 73, textureX, textureY); // Import
        gunModel[388] = new ModelRendererTurbo(this, 113, 89, textureX, textureY); // Import
        gunModel[389] = new ModelRendererTurbo(this, 465, 153, textureX, textureY); // Import
        gunModel[390] = new ModelRendererTurbo(this, 633, 89, textureX, textureY); // Import
        gunModel[391] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        gunModel[392] = new ModelRendererTurbo(this, 737, 73, textureX, textureY); // Import
        gunModel[393] = new ModelRendererTurbo(this, 825, 73, textureX, textureY); // Import
        gunModel[394] = new ModelRendererTurbo(this, 865, 89, textureX, textureY); // Import
        gunModel[395] = new ModelRendererTurbo(this, 913, 105, textureX, textureY); // Import
        gunModel[396] = new ModelRendererTurbo(this, 785, 33, textureX, textureY); // Import
        gunModel[397] = new ModelRendererTurbo(this, 513, 121, textureX, textureY); // Import
        gunModel[398] = new ModelRendererTurbo(this, 817, 33, textureX, textureY); // Import
        gunModel[399] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        gunModel[400] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        gunModel[401] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        gunModel[402] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[403] = new ModelRendererTurbo(this, 449, 33, textureX, textureY); // Import
        gunModel[404] = new ModelRendererTurbo(this, 521, 33, textureX, textureY); // Import
        gunModel[405] = new ModelRendererTurbo(this, 849, 33, textureX, textureY); // Import
        gunModel[406] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import
        gunModel[407] = new ModelRendererTurbo(this, 1009, 145, textureX, textureY); // Import
        gunModel[408] = new ModelRendererTurbo(this, 761, 97, textureX, textureY); // Import
        gunModel[409] = new ModelRendererTurbo(this, 177, 105, textureX, textureY); // Import
        gunModel[410] = new ModelRendererTurbo(this, 241, 153, textureX, textureY); // Import
        gunModel[411] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[412] = new ModelRendererTurbo(this, 1009, 41, textureX, textureY); // Import
        gunModel[413] = new ModelRendererTurbo(this, 617, 9, textureX, textureY); // Import
        gunModel[414] = new ModelRendererTurbo(this, 1009, 49, textureX, textureY); // Import
        gunModel[415] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[416] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // Import
        gunModel[417] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        gunModel[418] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[419] = new ModelRendererTurbo(this, 705, 81, textureX, textureY); // Import
        gunModel[420] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[421] = new ModelRendererTurbo(this, 297, 201, textureX, textureY); // Import
        gunModel[422] = new ModelRendererTurbo(this, 665, 201, textureX, textureY); // Import
        gunModel[423] = new ModelRendererTurbo(this, 777, 209, textureX, textureY); // Import
        gunModel[424] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Import
        gunModel[425] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // Import
        gunModel[426] = new ModelRendererTurbo(this, 105, 169, textureX, textureY); // Import
        gunModel[427] = new ModelRendererTurbo(this, 169, 353, textureX, textureY); // 463
        gunModel[428] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[429] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[430] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[431] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[432] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[433] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[434] = new ModelRendererTurbo(this, 371, 365, textureX, textureY); // Box 644
        gunModel[435] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[436] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[437] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[438] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[439] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[440] = new ModelRendererTurbo(this, 15, 413, textureX, textureY); // 455
        gunModel[441] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[442] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[443] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[444] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[445] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[446] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[447] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[448] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[449] = new ModelRendererTurbo(this, 15, 433, textureX, textureY); // 455

        gunModel[0].addShapeBox(10F, 1F, -4F, 1, 6, 6, 0F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.25F, 2.5F, 0.0F, -1.25F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -1.25F); // Import
        gunModel[0].setRotationPoint(-13.25F, -10F, 1F);

        gunModel[1].addShapeBox(10F, 1F, -4F, 1, 6, 6, 0F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.25F, 2.0F, 0.0F, -1.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, 2.0F, 0.0F, -1.25F); // Import
        gunModel[1].setRotationPoint(-15.25F, -4F, 1F);

        gunModel[2].addShapeBox(10F, 1F, -4F, 1, 7, 6, 0F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.25F, 2.25F, 0.0F, -1.25F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 2.25F, 0.0F, -1.25F); // Import
        gunModel[2].setRotationPoint(-16.75F, 2F, 1F);

        gunModel[3].addShapeBox(10F, 1F, -4F, 1, 2, 6, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[3].setRotationPoint(-13.75F, -12F, 1F);

        gunModel[4].addShapeBox(10F, 1F, -4F, 1, 2, 6, 0F, 1.0F, 0.0F, -1.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[4].setRotationPoint(-13.75F, -14F, 1F);

        gunModel[5].addShapeBox(10F, 1F, -4F, 1, 2, 6, 0F, 2.5F, 0.0F, -1.25F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[5].setRotationPoint(-14.75F, -16F, 1F);

        gunModel[6].addShapeBox(10F, 1F, -4F, 2, 6, 8, 0F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.75F, 2.5F, 0.0F, -0.75F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -0.75F); // Import
        gunModel[6].setRotationPoint(-12.25F, -10F, 0F);

        gunModel[7].addShapeBox(10F, 1F, -4F, 2, 6, 8, 0F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.75F, 2.0F, 0.0F, -0.75F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, 2.0F, 0.0F, -0.75F); // Import
        gunModel[7].setRotationPoint(-14.25F, -4F, 0F);

        gunModel[8].addShapeBox(10F, 1F, -4F, 2, 7, 8, 0F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.75F, 2.25F, 0.0F, -0.75F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 2.25F, 0.0F, -0.75F); // Import
        gunModel[8].setRotationPoint(-15.75F, 2F, 0F);

        gunModel[9].addShapeBox(10F, 1F, -4F, 2, 2, 8, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[9].setRotationPoint(-12.75F, -12F, 0F);

        gunModel[10].addShapeBox(10F, 1F, -4F, 2, 2, 8, 0F, 1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[10].setRotationPoint(-12.75F, -14F, 0F);

        gunModel[11].addShapeBox(10F, 1F, -4F, 2, 2, 8, 0F, 2.5F, 0.0F, -0.75F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[11].setRotationPoint(-13.75F, -16F, 0F);

        gunModel[12].addShapeBox(10F, 1F, -4F, 1, 26, 6, 0F, -3.0F, 0.0F, 0.25F, 3.0F, 0.0F, -1.25F, 3.0F, 0.0F, -1.25F, -3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[12].setRotationPoint(-6.25F, -17F, 1F);

        gunModel[13].addShapeBox(10F, 1F, -4F, 2, 26, 8, 0F, -3.0F, 0.0F, 0.25F, 3.0F, 0.0F, -0.75F, 3.0F, 0.0F, -0.75F, -3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[13].setRotationPoint(-8.25F, -17F, 0F);

        gunModel[14].addShapeBox(10F, 1F, -4F, 5, 7, 8, 0F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.3F, 0.0F, 0.25F, -0.3F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[14].setRotationPoint(-10.75F, -17F, 0F);

        gunModel[15].addShapeBox(10F, 1F, -4F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[15].setRotationPoint(-11.75F, -14F, 0F);

        gunModel[16].addShapeBox(10F, 1F, -4F, 2, 2, 8, 0F, 1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 1.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[16].setRotationPoint(-12.75F, -16F, 0F);

        gunModel[17].addShapeBox(10F, 1F, -4F, 5, 4, 8, 0F, 0.5F, 0.0F, 0.25F, -0.8F, 0.0F, 0.25F, -0.8F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.9F, 0.25F, 0.25F, -1.3F, 0.25F, 0.25F, -1.3F, 0.25F, 0.25F, 1.9F, 0.25F, 0.25F); // Import
        gunModel[17].setRotationPoint(-10.25F, -10F, 0F);

        gunModel[18].addShapeBox(10F, 1F, -4F, 1, 2, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[18].setRotationPoint(-6.25F, 9F, 1F);

        gunModel[19].addShapeBox(10F, 1F, -4F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[19].setRotationPoint(-8.25F, 9F, 0F);

        gunModel[20].addShapeBox(10F, 1F, -4F, 8, 3, 8, 0F, -0.25F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, -0.25F, 0.25F, 0.25F); // Import
        gunModel[20].setRotationPoint(-16.25F, 10F, 0F);

        gunModel[21].addShapeBox(10F, 1F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[21].setRotationPoint(-19F, 9F, 1F);

        gunModel[22].addShapeBox(10F, 1F, -4F, 2, 4, 8, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[22].setRotationPoint(-18F, 9F, 0F);

        gunModel[23].addShapeBox(10F, 1F, -4F, 1, 2, 6, 0F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -1.25F, -0.5F, -0.25F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, -0.25F, -1.25F); // Import
        gunModel[23].setRotationPoint(-19F, 11F, 1F);

        gunModel[24].addShapeBox(10F, 1F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -1.25F); // Import
        gunModel[24].setRotationPoint(-19F, 10F, 1F);

        gunModel[25].addShapeBox(10F, 1F, -4F, 1, 2, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -1.25F, 1.0F, 0.0F, -1.25F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[25].setRotationPoint(-6.25F, 11F, 1F);

        gunModel[26].addShapeBox(10F, 1F, -4F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.75F, 1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[26].setRotationPoint(-8.25F, 11F, 0F);

        gunModel[27].addShapeBox(10F, 1F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.25F); // Import
        gunModel[27].setRotationPoint(-5.25F, 13F, 1F);

        gunModel[28].addShapeBox(10F, 1F, -4F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.25F); // Import
        gunModel[28].setRotationPoint(-7.25F, 13F, 0F);

        gunModel[29].addShapeBox(10F, 1F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 1.0F, -0.25F, 0.25F, -1.0F, -0.1F, -1.25F, -1.0F, -0.1F, -1.25F, 1.0F, -0.25F, 0.25F); // Import
        gunModel[29].setRotationPoint(-5.25F, 13.75F, 1F);

        gunModel[30].addShapeBox(10F, 1F, -4F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 1.0F, -0.5F, 0.25F, -1.0F, -0.25F, -0.75F, -1.0F, -0.25F, -0.75F, 1.0F, -0.5F, 0.25F); // Import
        gunModel[30].setRotationPoint(-7.25F, 13.75F, 0F);

        gunModel[31].addShapeBox(10F, 1F, -4F, 1, 1, 8, 0F, 0.0F, 2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 2.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[31].setRotationPoint(-8.25F, 13F, 0F);

        gunModel[32].addShapeBox(10F, 1F, -4F, 8, 1, 8, 0F, -0.45F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.3F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F); // Import
        gunModel[32].setRotationPoint(-16.25F, 8.75F, 0F);

        gunModel[33].addShapeBox(10F, 1F, -4F, 8, 1, 8, 0F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.1F, -1.0F, 0.25F, -0.43F, -1.0F, 0.25F, -0.33F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F); // Import
        gunModel[33].setRotationPoint(-15.75F, 7.5F, 0F);

        gunModel[34].addShapeBox(10F, 1F, -4F, 8, 1, 8, 0F, -0.55F, 0.5F, 0.25F, -0.12F, 0.5F, 0.25F, -0.12F, 0.5F, 0.25F, -0.55F, 0.5F, 0.25F, -0.45F, -1.0F, 0.25F, -0.18F, -1.0F, 0.25F, -0.18F, -1.0F, 0.25F, -0.45F, -1.0F, 0.25F); // Import
        gunModel[34].setRotationPoint(-15.75F, 6.25F, 0F);

        gunModel[35].addShapeBox(10F, 1F, -4F, 8, 1, 8, 0F, -0.35F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.35F, 0.5F, 0.25F, -0.25F, -1.0F, 0.25F, -0.55F, -1.0F, 0.25F, -0.55F, -1.0F, 0.25F, -0.25F, -1.0F, 0.25F); // Import
        gunModel[35].setRotationPoint(-15.25F, 5F, 0F);

        gunModel[36].addShapeBox(10F, 1F, -4F, 7, 1, 8, 0F, -0.15F, 0.5F, 0.25F, 0.2F, 0.5F, 0.25F, 0.2F, 0.5F, 0.25F, -0.15F, 0.5F, 0.25F, -0.05F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, -0.05F, -1.0F, 0.25F); // Import
        gunModel[36].setRotationPoint(-14.75F, 3.75F, 0F);

        gunModel[37].addShapeBox(10F, 1F, -4F, 7, 1, 8, 0F, 0.0F, 0.5F, 0.25F, -0.2F, 0.5F, 0.25F, -0.2F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.15F, -1.0F, 0.25F, -0.25F, -1.0F, 0.25F, -0.25F, -1.0F, 0.25F, 0.15F, -1.0F, 0.25F); // Import
        gunModel[37].setRotationPoint(-14.25F, 2.5F, 0F);

        gunModel[38].addShapeBox(10F, 1F, -4F, 7, 1, 8, 0F, -0.3F, 0.5F, 0.25F, -0.05F, 0.5F, 0.25F, -0.05F, 0.5F, 0.25F, -0.3F, 0.5F, 0.25F, -0.15F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F, -0.15F, -1.0F, 0.25F); // Import
        gunModel[38].setRotationPoint(-14.25F, 1.25F, 0F);

        gunModel[39].addShapeBox(10F, 1F, -4F, 7, 1, 8, 0F, -0.6F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, -0.6F, 0.5F, 0.25F, -0.5F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, -0.5F, -1.0F, 0.25F); // Import
        gunModel[39].setRotationPoint(-14.25F, 0F, 0F);

        gunModel[40].addShapeBox(10F, 1F, -4F, 7, 1, 8, 0F, -0.45F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.3F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F); // Import
        gunModel[40].setRotationPoint(-13.75F, -1.25F, 0F);

        gunModel[41].addShapeBox(10F, 1F, -4F, 6, 1, 8, 0F, -0.25F, 0.5F, 0.25F, 0.4F, 0.5F, 0.25F, 0.4F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.1F, -1.0F, 0.25F, 0.35F, -1.0F, 0.25F, 0.35F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F); // Import
        gunModel[41].setRotationPoint(-13.25F, -2.5F, 0F);

        gunModel[42].addShapeBox(10F, 1F, -4F, 6, 1, 8, 0F, -0.05F, 0.5F, 0.25F, 0.05F, 0.5F, 0.25F, 0.05F, 0.5F, 0.25F, -0.05F, 0.5F, 0.25F, 0.1F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F); // Import
        gunModel[42].setRotationPoint(-12.75F, -3.75F, 0F);

        gunModel[43].addShapeBox(10F, 1F, -4F, 6, 1, 8, 0F, -0.6F, 0.75F, 0.25F, 0.2F, 0.75F, 0.25F, 0.2F, 0.75F, 0.25F, -0.6F, 0.75F, 0.25F, -0.3F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F); // Import
        gunModel[43].setRotationPoint(-12.75F, -5F, 0F);

        gunModel[44].addShapeBox(10F, 1F, -4F, 6, 15, 7, 0F, 0.0F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 3.25F, -1.0F, 0.25F, -1.5F, -1.0F, 0.25F, -1.5F, -1.0F, 0.25F, 3.25F, -1.0F, 0.25F); // Import
        gunModel[44].setRotationPoint(-12.75F, -4.5F, 0.5F);

        gunModel[45].addShapeBox(10F, 1F, -4F, 10, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[45].setRotationPoint(4.75F, -9F, 1.5F);

        gunModel[46].addShapeBox(10F, 1F, -4F, 2, 1, 5, 0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[46].setRotationPoint(2.75F, -9F, 1.5F);

        gunModel[47].addShapeBox(10F, 1F, -4F, 3, 1, 5, 0F, 0.0F, 1.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.25F); // Import
        gunModel[47].setRotationPoint(-0.25F, -9.75F, 1.5F);

        gunModel[48].addShapeBox(10F, 1F, -4F, 2, 1, 5, 0F, -0.5F, 2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 2.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, 0.25F); // Import
        gunModel[48].setRotationPoint(-2.25F, -10.75F, 1.5F);

        gunModel[49].addShapeBox(10F, 1F, -4F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[49].setRotationPoint(14.75F, -9F, 1.5F);

        gunModel[50].addShapeBox(10F, 1F, -4F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[50].setRotationPoint(16.75F, -10.25F, 1.5F);

        gunModel[51].addShapeBox(10F, 1F, -4F, 1, 4, 5, 0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -2.0F, 0.25F, 0.0F, -2.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[51].setRotationPoint(17.75F, -14.5F, 1.5F);

        gunModel[52].addShapeBox(10F, 1F, -4F, 1, 1, 5, 0F, -0.5F, -0.4F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, -0.5F, -0.4F, 0.25F, -0.5F, -0.6F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, -0.5F, -0.6F, 0.25F); // Import
        gunModel[52].setRotationPoint(16.75F, -11.25F, 1.5F);

        gunModel[53].addShapeBox(10F, 1F, -4F, 1, 2, 5, 0F, 0.5F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[53].setRotationPoint(17.75F, -16.5F, 1.5F);

        gunModel[54].addShapeBox(10F, 1F, -4F, 2, 1, 8, 0F, 1.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        gunModel[54].setRotationPoint(17.75F, -17.5F, 0F);

        gunModel[55].addShapeBox(10F, 1F, -4F, 2, 9, 5, 0F, 0.0F, 0.0F, 0.5F, 1.1F, 0.0F, 0.5F, 1.1F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[55].setRotationPoint(-4.25F, -17.75F, 1.5F);

        gunModel[56].addShapeBox(10F, 1F, -4F, 10, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[56].setRotationPoint(-12.5F, -19F, 0F);

        gunModel[57].addShapeBox(10F, 1F, -4F, 10, 8, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F); // Import
        gunModel[57].setRotationPoint(-12.5F, -29.5F, -1F);

        gunModel[58].addShapeBox(10F, 1F, -4F, 10, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[58].setRotationPoint(-12.5F, -21F, -2F);

        gunModel[59].addShapeBox(10F, 1F, -4F, 24, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[59].setRotationPoint(-2.5F, -21F, -2F);

        gunModel[60].addShapeBox(10F, 1F, -4F, 25, 2, 8, 0F, 0.0F, 0.5F, 0.25F, -1.0F, 0.5F, 0.25F, -1.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -1.0F, 0.25F, -2.0F, -1.0F, 0.25F, -2.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F); // Import
        gunModel[60].setRotationPoint(-2.5F, -18.5F, 0F);

        gunModel[61].addShapeBox(10F, 1F, -4F, 24, 8, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F); // Import
        gunModel[61].setRotationPoint(-2.5F, -29.5F, -1F);

        gunModel[62].addShapeBox(10F, 1F, -4F, 10, 2, 12, 0F, 0.0F, -3.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -3.5F, -0.75F, 0.0F, 3.5F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 3.5F, -1.75F); // Import
        gunModel[62].setRotationPoint(-22.5F, -21F, -2F);

        gunModel[63].addShapeBox(10F, 1F, -4F, 10, 9, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 3.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 3.0F, 0.25F); // Import
        gunModel[63].setRotationPoint(-22.5F, -29.5F, -1F);

        gunModel[64].addShapeBox(10F, 1F, -4F, 6, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[64].setRotationPoint(-18.5F, -19F, 0F);

        gunModel[65].addShapeBox(10F, 1F, -4F, 7, 2, 8, 0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F); // Import
        gunModel[65].setRotationPoint(-17.75F, -17.5F, 0F);

        gunModel[66].addShapeBox(10F, 1F, -4F, 6, 1, 8, 0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F); // Import
        gunModel[66].setRotationPoint(-11.25F, -17.5F, 0F);

        gunModel[67].addShapeBox(10F, 1F, -4F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[67].setRotationPoint(-5.25F, -17.5F, 0F);

        gunModel[68].addShapeBox(10F, 1F, -4F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -2.25F, 0.0F, -0.5F, -2.25F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[68].setRotationPoint(-3.25F, -17.5F, 0F);

        gunModel[69].addShapeBox(10F, 1F, -4F, 48, 3, 10, 0F, 0.25F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.25F, 0.25F, -1.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[69].setRotationPoint(-113F, -32.5F, -1F);

        gunModel[70].addShapeBox(10F, 1F, -4F, 16, 12, 10, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[70].setRotationPoint(-38F, -29.5F, -1F);

        gunModel[71].addShapeBox(10F, 1F, -4F, 2, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, -1.0F, -1.0F); // Import
        gunModel[71].setRotationPoint(-24.5F, -17.5F, -2F);

        gunModel[72].addShapeBox(10F, 1F, -4F, 20, 1, 11, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[72].setRotationPoint(-44F, -17.5F, -1.5F);

        gunModel[73].addShapeBox(10F, 1F, -4F, 20, 1, 12, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.75F, 1.5F, 0.0F, -1.75F, 1.5F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[73].setRotationPoint(-44F, -16.5F, -2F);

        gunModel[74].addShapeBox(10F, 1F, -4F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(5.25F, -16F, 2.5F);

        gunModel[75].addShapeBox(10F, 1F, -4F, 2, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(5.25F, -15F, 2.5F);

        gunModel[76].addShapeBox(10F, 1F, -4F, 2, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(6F, -13F, 2.5F);

        gunModel[77].addShapeBox(10F, 1F, -4F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(7.5F, -11F, 2.5F);

        gunModel[78].addShapeBox(10F, 1F, -4F, 2, 2, 3, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(5.25F, -18F, 2.5F);

        gunModel[79].addShapeBox(10F, 1F, -4F, 8, 3, 3, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(61F, -32.5F, 6.25F);

        gunModel[80].addShapeBox(10F, 1F, -4F, 8, 3, 3, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[80].setRotationPoint(61F, -32.5F, -1.25F);

        gunModel[81].addShapeBox(10F, 1F, -4F, 5, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[81].setRotationPoint(64F, -37F, 0.25F);

        gunModel[82].addShapeBox(10F, 1F, -4F, 5, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[82].setRotationPoint(64F, -37F, 6.75F);

        gunModel[83].addShapeBox(10F, 1F, -4F, 40, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[83].setRotationPoint(29F, -33.5F, 6.75F);

        gunModel[84].addShapeBox(10F, 1F, -4F, 40, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[84].setRotationPoint(29F, -33.5F, 0.5F);

        gunModel[85].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[85].setRotationPoint(27F, -27.5F, -2F);

        gunModel[86].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[86].setRotationPoint(27F, -25.5F, -2F);

        gunModel[87].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[87].setRotationPoint(27F, -22.5F, -2F);

        gunModel[88].addShapeBox(10F, 1F, -4F, 33, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[88].setRotationPoint(26F, -27.5F, -1.5F);

        gunModel[89].addShapeBox(10F, 1F, -4F, 33, 3, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[89].setRotationPoint(26F, -25.5F, -1.5F);

        gunModel[90].addShapeBox(10F, 1F, -4F, 33, 3, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F); // Import
        gunModel[90].setRotationPoint(26F, -22.5F, -1.5F);

        gunModel[91].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[91].setRotationPoint(31.5F, -34F, 0.25F);

        gunModel[92].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[92].setRotationPoint(52.5F, -37F, 0.25F);

        gunModel[93].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[93].setRotationPoint(41F, -37F, 0.25F);

        gunModel[94].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[94].setRotationPoint(29.5F, -37F, 0.25F);

        gunModel[95].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[95].setRotationPoint(43F, -34F, 0.25F);

        gunModel[96].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[96].setRotationPoint(54.5F, -34F, 0.25F);

        gunModel[97].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[97].setRotationPoint(54.5F, -37F, 0.25F);

        gunModel[98].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[98].setRotationPoint(43F, -37F, 0.25F);

        gunModel[99].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[99].setRotationPoint(31.5F, -37F, 0.25F);

        gunModel[100].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(51F, -35F, 0.25F);

        gunModel[101].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[101].setRotationPoint(51F, -36.5F, 0.25F);

        gunModel[102].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[102].setRotationPoint(43F, -35F, 0.25F);

        gunModel[103].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[103].setRotationPoint(43F, -36.5F, 0.25F);

        gunModel[104].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(62.5F, -35F, 0.25F);

        gunModel[105].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[105].setRotationPoint(62.5F, -36.5F, 0.25F);

        gunModel[106].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(54.5F, -35F, 0.25F);

        gunModel[107].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[107].setRotationPoint(54.5F, -36.5F, 0.25F);

        gunModel[108].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(39.5F, -35F, 0.25F);

        gunModel[109].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[109].setRotationPoint(39.5F, -36.5F, 0.25F);

        gunModel[110].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(31.5F, -35F, 0.25F);

        gunModel[111].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[111].setRotationPoint(31.5F, -36.5F, 0.25F);

        gunModel[112].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[112].setRotationPoint(31.5F, -34F, 6.75F);

        gunModel[113].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[113].setRotationPoint(52.5F, -37F, 6.75F);

        gunModel[114].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[114].setRotationPoint(41F, -37F, 6.75F);

        gunModel[115].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        gunModel[115].setRotationPoint(29.5F, -37F, 6.75F);

        gunModel[116].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[116].setRotationPoint(43F, -34F, 6.75F);

        gunModel[117].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[117].setRotationPoint(54.5F, -34F, 6.75F);

        gunModel[118].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[118].setRotationPoint(54.5F, -37F, 6.75F);

        gunModel[119].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[119].setRotationPoint(43F, -37F, 6.75F);

        gunModel[120].addShapeBox(10F, 1F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[120].setRotationPoint(31.5F, -37F, 6.75F);

        gunModel[121].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(51F, -35F, 6.75F);

        gunModel[122].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[122].setRotationPoint(51F, -36.5F, 6.75F);

        gunModel[123].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(43F, -35F, 6.75F);

        gunModel[124].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[124].setRotationPoint(43F, -36.5F, 6.75F);

        gunModel[125].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[125].setRotationPoint(62.5F, -35F, 6.75F);

        gunModel[126].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[126].setRotationPoint(62.5F, -36.5F, 6.75F);

        gunModel[127].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[127].setRotationPoint(54.5F, -35F, 6.75F);

        gunModel[128].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[128].setRotationPoint(54.5F, -36.5F, 6.75F);

        gunModel[129].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(39.5F, -35F, 6.75F);

        gunModel[130].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[130].setRotationPoint(39.5F, -36.5F, 6.75F);

        gunModel[131].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(31.5F, -35F, 6.75F);

        gunModel[132].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[132].setRotationPoint(31.5F, -36.5F, 6.75F);

        gunModel[133].addShapeBox(10F, 1F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[133].setRotationPoint(61F, -22.5F, 9.25F);

        gunModel[134].addShapeBox(10F, 1F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[134].setRotationPoint(61F, -29.5F, 8.25F);

        gunModel[135].addShapeBox(10F, 1F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(61F, -27.5F, 9.25F);

        gunModel[136].addShapeBox(10F, 1F, -4F, 39, 1, 1, 0F, 2.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 2.0F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[136].setRotationPoint(30F, -38F, 0.25F);

        gunModel[137].addShapeBox(10F, 1F, -4F, 39, 1, 1, 0F, 2.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 2.0F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[137].setRotationPoint(30F, -38F, 6.75F);

        gunModel[138].addShapeBox(10F, 1F, -4F, 42, 1, 8, 0F, 0.5F, -0.25F, -2.5F, 0.0F, -0.25F, -2.5F, 0.0F, -0.25F, -1.5F, 0.5F, -0.25F, -1.5F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        gunModel[138].setRotationPoint(27F, -39F, -0.5F);

        gunModel[139].addShapeBox(10F, 1F, -4F, 10, 1, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F); // Import
        gunModel[139].setRotationPoint(59F, -20.5F, -1.5F);

        gunModel[140].addShapeBox(10F, 1F, -4F, 9, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, -1.0F, 0.0F, -1.75F); // Import
        gunModel[140].setRotationPoint(60F, -19.5F, -0.5F);

        gunModel[141].addShapeBox(10F, 1F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[141].setRotationPoint(21.5F, -27.5F, -1F);

        gunModel[142].addShapeBox(10F, 1F, -4F, 3, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, -0.35F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.35F, 0.0F, -0.75F); // Import
        gunModel[142].setRotationPoint(22.5F, -25.5F, -2F);

        gunModel[143].addShapeBox(10F, 1F, -4F, 4, 2, 13, 0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -1.25F); // Import
        gunModel[143].setRotationPoint(21.5F, -27.5F, -2.5F);

        gunModel[144].addShapeBox(10F, 1F, -4F, 3, 1, 12, 0F, -0.35F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.35F, 0.0F, -0.75F, -0.35F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.35F, 0.0F, -0.75F); // Import
        gunModel[144].setRotationPoint(22.5F, -23.5F, -2F);

        gunModel[145].addShapeBox(10F, 1F, -4F, 3, 3, 12, 0F, 0.15F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.15F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F); // Import
        gunModel[145].setRotationPoint(23F, -22.5F, -2F);

        gunModel[146].addShapeBox(10F, 1F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[146].setRotationPoint(21.5F, -25.5F, -1F);

        gunModel[147].addShapeBox(10F, 1F, -4F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[147].setRotationPoint(21.5F, -23.5F, -1F);

        gunModel[148].addShapeBox(10F, 1F, -4F, 3, 2, 12, 0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F); // Import
        gunModel[148].setRotationPoint(23F, -22.5F, -2F);

        gunModel[149].addShapeBox(10F, 1F, -4F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.75F, 0.5F, 0.25F, 0.75F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F); // Import
        gunModel[149].setRotationPoint(21.5F, -22.5F, -1F);

        gunModel[150].addShapeBox(10F, 1F, -4F, 1, 2, 10, 0F, 0.0F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[150].setRotationPoint(21.5F, -21.5F, -1F);

        gunModel[151].addShapeBox(10F, 1F, -4F, 1, 1, 12, 0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.75F, -1.0F, 0.0F, -1.75F, -1.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[151].setRotationPoint(21.5F, -20F, -2F);

        gunModel[152].addShapeBox(-26F, 1F, -4F, 52, 5, 5, 0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F); // Import
        gunModel[152].setRotationPoint(93F, -29.5F, 1.5F);

        gunModel[153].addShapeBox(10F, 1F, -4F, 5, 2, 8, 0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[153].setRotationPoint(-22.25F, -17.5F, 0F);

        gunModel[154].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[154].setRotationPoint(29F, -27.5F, -2F);

        gunModel[155].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[155].setRotationPoint(29F, -25.5F, -2F);

        gunModel[156].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[156].setRotationPoint(29F, -22.5F, -2F);

        gunModel[157].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[157].setRotationPoint(31F, -27.5F, -2F);

        gunModel[158].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[158].setRotationPoint(31F, -25.5F, -2F);

        gunModel[159].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[159].setRotationPoint(31F, -22.5F, -2F);

        gunModel[160].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[160].setRotationPoint(33F, -27.5F, -2F);

        gunModel[161].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[161].setRotationPoint(33F, -25.5F, -2F);

        gunModel[162].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[162].setRotationPoint(33F, -22.5F, -2F);

        gunModel[163].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[163].setRotationPoint(35F, -27.5F, -2F);

        gunModel[164].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[164].setRotationPoint(35F, -25.5F, -2F);

        gunModel[165].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[165].setRotationPoint(35F, -22.5F, -2F);

        gunModel[166].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[166].setRotationPoint(37F, -27.5F, -2F);

        gunModel[167].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[167].setRotationPoint(37F, -25.5F, -2F);

        gunModel[168].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[168].setRotationPoint(37F, -22.5F, -2F);

        gunModel[169].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[169].setRotationPoint(39F, -27.5F, -2F);

        gunModel[170].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[170].setRotationPoint(39F, -25.5F, -2F);

        gunModel[171].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[171].setRotationPoint(39F, -22.5F, -2F);

        gunModel[172].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[172].setRotationPoint(41F, -27.5F, -2F);

        gunModel[173].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[173].setRotationPoint(41F, -25.5F, -2F);

        gunModel[174].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[174].setRotationPoint(41F, -22.5F, -2F);

        gunModel[175].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[175].setRotationPoint(43F, -27.5F, -2F);

        gunModel[176].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[176].setRotationPoint(43F, -25.5F, -2F);

        gunModel[177].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[177].setRotationPoint(43F, -22.5F, -2F);

        gunModel[178].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[178].setRotationPoint(45F, -27.5F, -2F);

        gunModel[179].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[179].setRotationPoint(45F, -25.5F, -2F);

        gunModel[180].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[180].setRotationPoint(45F, -22.5F, -2F);

        gunModel[181].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[181].setRotationPoint(47F, -27.5F, -2F);

        gunModel[182].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[182].setRotationPoint(47F, -25.5F, -2F);

        gunModel[183].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[183].setRotationPoint(47F, -22.5F, -2F);

        gunModel[184].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[184].setRotationPoint(49F, -27.5F, -2F);

        gunModel[185].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[185].setRotationPoint(49F, -25.5F, -2F);

        gunModel[186].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[186].setRotationPoint(49F, -22.5F, -2F);

        gunModel[187].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[187].setRotationPoint(51F, -27.5F, -2F);

        gunModel[188].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[188].setRotationPoint(51F, -25.5F, -2F);

        gunModel[189].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[189].setRotationPoint(51F, -22.5F, -2F);

        gunModel[190].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[190].setRotationPoint(53F, -27.5F, -2F);

        gunModel[191].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[191].setRotationPoint(53F, -25.5F, -2F);

        gunModel[192].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[192].setRotationPoint(53F, -22.5F, -2F);

        gunModel[193].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[193].setRotationPoint(55F, -27.5F, -2F);

        gunModel[194].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[194].setRotationPoint(55F, -25.5F, -2F);

        gunModel[195].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[195].setRotationPoint(55F, -22.5F, -2F);

        gunModel[196].addShapeBox(10F, 1F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[196].setRotationPoint(57F, -27.5F, -2F);

        gunModel[197].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[197].setRotationPoint(57F, -25.5F, -2F);

        gunModel[198].addShapeBox(10F, 1F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[198].setRotationPoint(57F, -22.5F, -2F);

        gunModel[199].addShapeBox(10F, 1F, -4F, 2, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[199].setRotationPoint(59F, -27.5F, -2F);

        gunModel[200].addShapeBox(10F, 1F, -4F, 2, 3, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[200].setRotationPoint(59F, -25.5F, -2F);

        gunModel[201].addShapeBox(10F, 1F, -4F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[201].setRotationPoint(59F, -22.5F, -2F);

        gunModel[202].addShapeBox(10F, 1F, -4F, 73, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        gunModel[202].setRotationPoint(-44F, -37F, 0.25F);

        gunModel[203].addShapeBox(10F, 1F, -4F, 73, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        gunModel[203].setRotationPoint(-44F, -37F, 6.25F);

        gunModel[204].addShapeBox(10F, 1F, -4F, 13, 4, 3, 0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F); // Import
        gunModel[204].setRotationPoint(16F, -37F, 2.25F);

        gunModel[205].addShapeBox(10F, 1F, -4F, 5, 2, 1, 0F, -1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -1.75F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[205].setRotationPoint(20F, -39F, 0.25F);

        gunModel[206].addShapeBox(10F, 1F, -4F, 3, 2, 1, 0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[206].setRotationPoint(22F, -40.5F, 0.25F);

        gunModel[207].addShapeBox(10F, 1F, -4F, 3, 2, 1, 0F, 0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[207].setRotationPoint(23F, -42F, 0.25F);

        gunModel[208].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[208].setRotationPoint(25F, -40.5F, 0.25F);

        gunModel[209].addShapeBox(10F, 1F, -4F, 3, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[209].setRotationPoint(25F, -39F, 0.25F);

        gunModel[210].addShapeBox(10F, 1F, -4F, 2, 8, 1, 0F, 5.0F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.5F, 5.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[210].setRotationPoint(23F, -49.5F, 0.25F);

        gunModel[211].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, 2.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.5F, 2.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[211].setRotationPoint(18.5F, -51.5F, 0.25F);

        gunModel[212].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // Import
        gunModel[212].setRotationPoint(17F, -52.5F, 0.25F);

        gunModel[213].addShapeBox(10F, 1F, -4F, 5, 2, 1, 0F, -1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -1.75F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[213].setRotationPoint(20F, -39F, 6.25F);

        gunModel[214].addShapeBox(10F, 1F, -4F, 3, 2, 1, 0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[214].setRotationPoint(22F, -40.5F, 6.25F);

        gunModel[215].addShapeBox(10F, 1F, -4F, 3, 2, 1, 0F, 0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[215].setRotationPoint(23F, -42F, 6.25F);

        gunModel[216].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[216].setRotationPoint(25F, -40.5F, 6.25F);

        gunModel[217].addShapeBox(10F, 1F, -4F, 3, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[217].setRotationPoint(25F, -39F, 6.25F);

        gunModel[218].addShapeBox(10F, 1F, -4F, 2, 8, 1, 0F, 5.0F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.5F, 5.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[218].setRotationPoint(23F, -49.5F, 6.25F);

        gunModel[219].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, 2.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.5F, 2.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[219].setRotationPoint(18.5F, -51.5F, 6.25F);

        gunModel[220].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // Import
        gunModel[220].setRotationPoint(17F, -52.5F, 6.25F);

        gunModel[221].addShapeBox(10F, 1F, -4F, 53, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[221].setRotationPoint(-37F, -52.5F, 6.25F);

        gunModel[222].addShapeBox(10F, 1F, -4F, 4, 2, 4, 0F, -1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -1.75F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[222].setRotationPoint(20.5F, -39F, 1.75F);

        gunModel[223].addShapeBox(10F, 1F, -4F, 2, 2, 4, 0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[223].setRotationPoint(22.5F, -40.5F, 1.75F);

        gunModel[224].addShapeBox(10F, 1F, -4F, 2, 2, 4, 0F, 0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[224].setRotationPoint(23.5F, -42F, 1.75F);

        gunModel[225].addShapeBox(10F, 1F, -4F, 2, 2, 4, 0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[225].setRotationPoint(24.5F, -40.5F, 1.75F);

        gunModel[226].addShapeBox(10F, 1F, -4F, 1, 8, 4, 0F, 5.0F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.5F, 5.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[226].setRotationPoint(23.5F, -49.5F, 1.75F);

        gunModel[227].addShapeBox(10F, 1F, -4F, 53, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[227].setRotationPoint(-37F, -52.5F, 0.25F);

        gunModel[228].addShapeBox(10F, 1F, -4F, 4, 4, 7, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[228].setRotationPoint(-42F, -51.5F, 0.25F);

        gunModel[229].addShapeBox(10F, 1F, -4F, 4, 10, 7, 0F, 0.5F, 0F, 0.0F, 0F, 0F, 0.0F, 0F, 0F, 0.5F, 0.5F, 0F, 0.5F, 3.0F, 0.5F, 0.0F, 0F, 0.5F, 0.0F, 0F, 0.5F, 0.5F, 3.0F, 0.5F, 0.5F); // Import
        gunModel[229].setRotationPoint(-42F, -47.5F, 0.25F);

        gunModel[230].addShapeBox(10F, 1F, -4F, 25, 4, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F); // Import
        gunModel[230].setRotationPoint(-44F, -37F, 2.25F);

        gunModel[231].addShapeBox(10F, 1F, -4F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // Import
        gunModel[231].setRotationPoint(-45F, -37F, 0.25F);

        gunModel[232].addShapeBox(10F, 1F, -4F, 49, 2, 6, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[232].setRotationPoint(-94F, -37F, 0.75F);

        gunModel[233].addShapeBox(10F, 1F, -4F, 51, 1, 4, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[233].setRotationPoint(-94F, -38F, 1.75F);

        gunModel[234].addShapeBox(10F, 1F, -4F, 4, 2, 6, 0F, 0.0F, 1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, -1.75F, 1.0F); // Import
        gunModel[234].setRotationPoint(-98F, -37F, 0.75F);

        gunModel[235].addShapeBox(10F, 1F, -4F, 4, 1, 4, 0F, 0.0F, 1.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.75F, -0.5F, 0.0F, -1.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, -1.75F, 1.0F); // Import
        gunModel[235].setRotationPoint(-98F, -38F, 1.75F);

        gunModel[236].addShapeBox(10F, 1F, -4F, 15, 2, 6, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F); // Import
        gunModel[236].setRotationPoint(-113F, -38.75F, 0.75F);

        gunModel[237].addShapeBox(10F, 1F, -4F, 14, 1, 4, 0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[237].setRotationPoint(-112F, -39.75F, 1.75F);

        gunModel[238].addShapeBox(10F, 1F, -4F, 19, 2, 6, 0F, 0.25F, -0.25F, 0.5F, -4.0F, -0.25F, 0.5F, -4.0F, -0.25F, 1.0F, 0.25F, -0.25F, 1.0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F); // Import
        gunModel[238].setRotationPoint(-113F, -37F, 0.75F);

        gunModel[239].addShapeBox(10F, 1F, -4F, 7, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[239].setRotationPoint(-38F, -51.5F, 0.25F);

        gunModel[240].addShapeBox(10F, 1F, -4F, 7, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[240].setRotationPoint(-38F, -47.5F, 0.25F);

        gunModel[241].addShapeBox(10F, 1F, -4F, 3, 1, 12, 0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 1.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 1.0F, -1.75F); // Import
        gunModel[241].setRotationPoint(-47F, -16.5F, -2F);

        gunModel[242].addShapeBox(10F, 1F, -4F, 27, 1, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[242].setRotationPoint(-74F, -15.5F, -2F);

        gunModel[243].addShapeBox(10F, 1F, -4F, 2, 1, 12, 0F, 0.0F, 0.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, -1.75F, 0.0F, 1.0F, -1.75F, 0.0F, 1.0F, -1.75F, 0.0F, -0.5F, -1.75F); // Import
        gunModel[243].setRotationPoint(-76F, -16.5F, -2F);

        gunModel[244].addShapeBox(10F, 1F, -4F, 14, 1, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[244].setRotationPoint(-90F, -17F, -2F);

        gunModel[245].addShapeBox(10F, 1F, -4F, 75, 4, 10, 0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // Import
        gunModel[245].setRotationPoint(-113F, -29.5F, -1F);

        gunModel[246].addShapeBox(10F, 1F, -4F, 29, 4, 10, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[246].setRotationPoint(-74F, -25.5F, -1F);

        gunModel[247].addShapeBox(10F, 1F, -4F, 14, 4, 10, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[247].setRotationPoint(-90F, -25.5F, -1F);

        gunModel[248].addShapeBox(10F, 1F, -4F, 23, 4, 10, 0F, 0.25F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // Import
        gunModel[248].setRotationPoint(-113F, -25.5F, -1F);

        gunModel[249].addShapeBox(10F, 1F, -4F, 2, 3, 10, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, 0.75F, 0.25F); // Import
        gunModel[249].setRotationPoint(-76F, -25.5F, -1F);

        gunModel[250].addShapeBox(10F, 1F, -4F, 1, 1, 10, 0F, -0.5F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -1.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -1.0F, 0.25F, 0.25F); // Import
        gunModel[250].setRotationPoint(-75F, -22.5F, -1F);

        gunModel[251].addShapeBox(10F, 1F, -4F, 1, 1, 10, 0F, 0.0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.25F, 0.25F, -1.0F, 0.25F, 0.25F, -1.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[251].setRotationPoint(-76F, -22.5F, -1F);

        gunModel[252].addShapeBox(10F, 1F, -4F, 6, 6, 9, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[252].setRotationPoint(-74F, -21.5F, -0.5F);

        gunModel[253].addShapeBox(10F, 1F, -4F, 6, 6, 9, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[253].setRotationPoint(-52.5F, -21.5F, -0.5F);

        gunModel[254].addShapeBox(10F, 1F, -4F, 5, 3, 10, 0F, -0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F); // Import
        gunModel[254].setRotationPoint(-43F, -20.5F, -1F);

        gunModel[255].addShapeBox(10F, 1F, -4F, 6, 2, 10, 0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, -2.5F, 0.25F, 0.25F, -2.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[255].setRotationPoint(-45F, -23.5F, -1F);

        gunModel[256].addShapeBox(10F, 1F, -4F, 6, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[256].setRotationPoint(-45F, -24.5F, -1F);

        gunModel[257].addShapeBox(10F, 1F, -4F, 6, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[257].setRotationPoint(-45F, -25F, -1F);

        gunModel[258].addShapeBox(10F, 1F, -4F, 1, 1, 10, 0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -1.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -1.0F, 0.25F); // Import
        gunModel[258].setRotationPoint(-39F, -25.25F, -1F);

        gunModel[259].addShapeBox(10F, 1F, -4F, 3, 1, 10, 0F, 0.0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F); // Import
        gunModel[259].setRotationPoint(-44.75F, -21.5F, -1F);

        gunModel[260].addShapeBox(10F, 1F, -4F, 4, 3, 10, 0F, 0.25F, -3.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, -3.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[260].setRotationPoint(-42F, -23.5F, -1F);

        gunModel[261].addShapeBox(10F, 1F, -4F, 1, 3, 10, 0F, -0.75F, 0.25F, 0.25F, 1.25F, 0.25F, 0.25F, 1.25F, 0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F); // Import
        gunModel[261].setRotationPoint(-44.75F, -20.5F, -1F);

        gunModel[262].addShapeBox(10F, 1F, -4F, 3, 6, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[262].setRotationPoint(-47F, -21.5F, -0.5F);

        gunModel[263].addShapeBox(10F, 1F, -4F, 16, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[263].setRotationPoint(-68.5F, -21.5F, -0.5F);

        gunModel[264].addShapeBox(10F, 1F, -4F, 16, 3, 9, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[264].setRotationPoint(-68.5F, -19.5F, -0.5F);

        gunModel[265].addShapeBox(10F, 1F, -4F, 16, 2, 9, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[265].setRotationPoint(-68.5F, -17F, -0.5F);

        gunModel[266].addShapeBox(10F, 1F, -4F, 1, 2, 9, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F); // Import
        gunModel[266].setRotationPoint(-53.5F, -20.5F, -0.5F);

        gunModel[267].addShapeBox(10F, 1F, -4F, 1, 2, 9, 0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[267].setRotationPoint(-53.5F, -18F, -0.5F);

        gunModel[268].addShapeBox(10F, 1F, -4F, 1, 2, 9, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[268].setRotationPoint(-68.5F, -20.5F, -0.5F);

        gunModel[269].addShapeBox(10F, 1F, -4F, 1, 2, 9, 0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[269].setRotationPoint(-68.5F, -18F, -0.5F);

        gunModel[270].addShapeBox(10F, 1F, -4F, 2, 6, 9, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F); // Import
        gunModel[270].setRotationPoint(-76F, -21.5F, -0.5F);

        gunModel[271].addShapeBox(10F, 1F, -4F, 14, 4, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[271].setRotationPoint(-90F, -21.5F, -0.5F);

        gunModel[272].addShapeBox(10F, 1F, -4F, 6, 8, 9, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[272].setRotationPoint(-43F, -25.5F, -0.5F);

        gunModel[273].addShapeBox(10F, 1F, -4F, 50, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[273].setRotationPoint(-93F, -25.5F, -0.5F);

        gunModel[274].addShapeBox(10F, 1F, -4F, 20, 1, 9, 0F, 0.25F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        gunModel[274].setRotationPoint(-113F, -25.5F, -0.5F);

        gunModel[275].addShapeBox(10F, 1F, -4F, 14, 8, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[275].setRotationPoint(-104F, -25F, -0.5F);

        gunModel[276].addShapeBox(10F, 1F, -4F, 20, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[276].setRotationPoint(-110F, -17F, -0.5F);

        gunModel[277].addShapeBox(10F, 1F, -4F, 15, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[277].setRotationPoint(-110F, -16F, 0.5F);

        gunModel[278].addShapeBox(10F, 1F, -4F, 9, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[278].setRotationPoint(-110F, -12.5F, 0.5F);

        gunModel[279].addShapeBox(10F, 1F, -4F, 8, 2, 6, 0F, 0.5F, 0.0F, 0.25F, 6.0F, 0.0F, 0.25F, 6.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 5.0F, 0.0F, -0.75F, 5.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[279].setRotationPoint(-112F, -8.5F, 1F);

        gunModel[280].addShapeBox(10F, 1F, -4F, 8, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 5.0F, 0.0F, 0.25F, 5.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.75F, 4.5F, 0.0F, -0.75F, 4.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F); // Import
        gunModel[280].setRotationPoint(-112F, -6.5F, 2F);

        gunModel[281].addShapeBox(10F, 1F, -4F, 2, 4, 7, 0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -6.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[281].setRotationPoint(-95F, -16F, 0.5F);

        gunModel[282].addShapeBox(10F, 1F, -4F, 1, 4, 7, 0F, -5.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -5.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.25F, 3.0F, 0.0F, -1.25F, 3.0F, 0.0F, -1.25F, -2.0F, 0.0F, -0.25F); // Import
        gunModel[282].setRotationPoint(-100F, -12.5F, 0.5F);

        gunModel[283].addShapeBox(10F, 1F, -4F, 1, 2, 6, 0F, -5.0F, 0.0F, 0.25F, 6.0F, 0.0F, -0.75F, 6.0F, 0.0F, -0.75F, -5.0F, 0.0F, 0.25F, -4.0F, 0.0F, -0.75F, 5.0F, 0.0F, -1.75F, 5.0F, 0.0F, -1.75F, -4.0F, 0.0F, -0.75F); // Import
        gunModel[283].setRotationPoint(-103F, -8.5F, 1F);

        gunModel[284].addShapeBox(10F, 1F, -4F, 1, 1, 4, 0F, -4.5F, 0.0F, 0.25F, 5.5F, 0.0F, -0.75F, 5.5F, 0.0F, -0.75F, -4.5F, 0.0F, 0.25F, -4.0F, 0.0F, -0.75F, 5.0F, 0.0F, -1.25F, 5.0F, 0.0F, -1.25F, -4.0F, 0.0F, -0.75F); // Import
        gunModel[284].setRotationPoint(-103.5F, -6.5F, 2F);

        gunModel[285].addShapeBox(10F, 1F, -4F, 9, 5, 10, 0F, 0.25F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[285].setRotationPoint(-113F, -21.5F, -1F);

        gunModel[286].addShapeBox(10F, 1F, -4F, 1, 1, 10, 0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F); // Import
        gunModel[286].setRotationPoint(-104.25F, -21.5F, -1F);

        gunModel[287].addShapeBox(10F, 1F, -4F, 3, 4, 10, 0F, 0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[287].setRotationPoint(-113F, -16.5F, -1F);

        gunModel[288].addShapeBox(10F, 1F, -4F, 3, 4, 10, 0F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -1.75F, 0.25F, 0.0F, -1.75F, 0.25F, 0.0F, -1.75F, -0.25F, 0.0F, -1.75F); // Import
        gunModel[288].setRotationPoint(-112.75F, -12.5F, -1F);

        gunModel[289].addShapeBox(10F, 1F, -4F, 2, 4, 10, 0F, 0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[289].setRotationPoint(-110F, -16.5F, -1F);

        gunModel[290].addShapeBox(10F, 1F, -4F, 2, 4, 10, 0F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -0.25F, 0.0F, -1.75F); // Import
        gunModel[290].setRotationPoint(-109.75F, -12.5F, -1F);

        gunModel[291].addShapeBox(10F, 1F, -4F, 2, 5, 12, 0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[291].setRotationPoint(-115.25F, -21.5F, -2F);

        gunModel[292].addShapeBox(10F, 1F, -4F, 2, 8, 12, 0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[292].setRotationPoint(-115.25F, -29.5F, -2F);

        gunModel[293].addShapeBox(10F, 1F, -4F, 2, 5, 12, 0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[293].setRotationPoint(-115.25F, -34.5F, -2F);

        gunModel[294].addShapeBox(10F, 1F, -4F, 2, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[294].setRotationPoint(-115.25F, -36.5F, -1F);

        gunModel[295].addShapeBox(10F, 1F, -4F, 3, 1, 8, 0F, 0.0F, 0.5F, -2.25F, 0.75F, 0.5F, -2.25F, 0.75F, 0.5F, -2.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[295].setRotationPoint(-115.25F, -39.5F, 0F);

        gunModel[296].addShapeBox(10F, 1F, -4F, 2, 2, 9, 0F, 0.0F, 0.0F, -1.0F, 1.25F, 0.0F, -1.0F, 1.25F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[296].setRotationPoint(-115.25F, -38.5F, -0.5F);

        gunModel[297].addShapeBox(10F, 1F, -4F, 2, 5, 12, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[297].setRotationPoint(-115.25F, -16.5F, -2F);

        gunModel[298].addShapeBox(10F, 1F, -4F, 3, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[298].setRotationPoint(-115.25F, -11.5F, -1F);

        gunModel[299].addShapeBox(10F, 1F, -4F, 4, 2, 8, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F); // Import
        gunModel[299].setRotationPoint(-115.25F, -8.5F, 0F);

        gunModel[300].addShapeBox(10F, 1F, -4F, 4, 1, 6, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -1.25F, 0.25F, -1.5F, 0.5F, 0.25F, -1.5F, 0.5F, 0.25F, -1.5F, -1.25F, 0.25F, -1.5F); // Import
        gunModel[300].setRotationPoint(-115.25F, -6.5F, 1F);

        gunModel[301].addShapeBox(10F, 1F, -4F, 1, 13, 12, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[301].setRotationPoint(-116.25F, -29.5F, -2F);

        gunModel[302].addShapeBox(10F, 1F, -4F, 1, 2, 8, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -2.25F); // Import
        gunModel[302].setRotationPoint(-116.25F, -8.5F, 0F);

        gunModel[303].addShapeBox(10F, 1F, -4F, 1, 1, 8, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.25F, -0.75F, 0.25F, -3.5F, 0.75F, 0.25F, -2.5F, 0.75F, 0.25F, -2.5F, -0.75F, 0.25F, -3.5F); // Import
        gunModel[303].setRotationPoint(-115.75F, -6.5F, 0F);

        gunModel[304].addShapeBox(10F, 1F, -4F, 1, 3, 10, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[304].setRotationPoint(-116.25F, -11.5F, -1F);

        gunModel[305].addShapeBox(10F, 1F, -4F, 1, 5, 12, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[305].setRotationPoint(-116.25F, -16.5F, -2F);

        gunModel[306].addShapeBox(10F, 1F, -4F, 1, 5, 12, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[306].setRotationPoint(-116.25F, -34.5F, -2F);

        gunModel[307].addShapeBox(10F, 1F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[307].setRotationPoint(-116.25F, -36.5F, -1F);

        gunModel[308].addShapeBox(10F, 1F, -4F, 1, 1, 8, 0F, 0.0F, 0.5F, -3.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.5F, -3.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[308].setRotationPoint(-116.25F, -39.5F, 0F);

        gunModel[309].addShapeBox(10F, 1F, -4F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[309].setRotationPoint(-116.25F, -38.5F, -0.5F);

        gunModel[310].addShapeBox(10F, 1F, -4F, 8, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[310].setRotationPoint(60.5F, -43F, 1.5F);

        gunModel[311].addShapeBox(10F, 1F, -4F, 1, 4, 5, 0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[311].setRotationPoint(59.5F, -43F, 1.5F);

        gunModel[312].addShapeBox(10F, 1F, -4F, 2, 2, 5, 0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[312].setRotationPoint(57.5F, -41F, 1.5F);

        gunModel[313].addShapeBox(10F, 1F, -4F, 3, 1, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[313].setRotationPoint(57.5F, -39F, 1.5F);

        gunModel[314].addShapeBox(10F, 1F, -4F, 8, 6, 4, 0F, -2.25F, -0.25F, 0.25F, 2.25F, -0.25F, 0.25F, 2.25F, -0.25F, 0.25F, -2.25F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[314].setRotationPoint(60.5F, -49F, 2F);

        gunModel[315].addShapeBox(10F, 1F, -4F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[315].setRotationPoint(64.5F, -45.5F, 1.5F);

        gunModel[316].addShapeBox(10F, 1F, -4F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[316].setRotationPoint(64.5F, -46.5F, 1.5F);

        gunModel[317].addShapeBox(10F, 1F, -4F, 3, 1, 5, 0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[317].setRotationPoint(64.5F, -47.5F, 1.5F);

        gunModel[318].addShapeBox(10F, 1F, -4F, 1, 2, 5, 0F, 2.5F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[318].setRotationPoint(19F, -51.5F, 1.25F);

        gunModel[319].addShapeBox(10F, 1F, -4F, 54, 1, 4, 0F, 0.0F, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[319].setRotationPoint(-37F, -52.5F, 1.75F);

        gunModel[320].addShapeBox(10F, 1F, -4F, 8, 1, 1, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[320].setRotationPoint(61F, -21.5F, 8.25F);

        gunModel[321].addShapeBox(10F, 1F, -4F, 8, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[321].setRotationPoint(61F, -21.5F, -1.25F);

        gunModel[322].addShapeBox(10F, 1F, -4F, 34, 3, 3, 0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F); // Import
        gunModel[322].setRotationPoint(-18.5F, -36F, 2.25F);

        gunModel[323].addShapeBox(10F, 1F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -1.0F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[323].setRotationPoint(15F, -37F, 5.25F);

        gunModel[324].addShapeBox(10F, 1F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -1.0F); // Import
        gunModel[324].setRotationPoint(15F, -37F, 1.75F);

        gunModel[325].addShapeBox(10F, 1F, -4F, 1, 4, 1, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F); // Import
        gunModel[325].setRotationPoint(-19.5F, -37F, 5.25F);

        gunModel[326].addShapeBox(10F, 1F, -4F, 1, 4, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, -0.5F, 0.25F, -0.5F); // Import
        gunModel[326].setRotationPoint(-19.5F, -37F, 1.75F);

        gunModel[327].addShapeBox(10F, 1F, -4F, 1, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.5F, -2.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        gunModel[327].setRotationPoint(-31F, -51.5F, 0.25F);

        gunModel[328].addShapeBox(10F, 1F, -4F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[328].setRotationPoint(-29.5F, -51.5F, 0.25F);

        gunModel[329].addShapeBox(10F, 1F, -4F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        gunModel[329].setRotationPoint(-31F, -39.5F, 0.25F);

        gunModel[330].addShapeBox(10F, 1F, -4F, 1, 1, 7, 0F, 0.0F, -0.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        gunModel[330].setRotationPoint(-29.5F, -38.5F, 0.25F);

        gunModel[331].addShapeBox(10F, 1F, -4F, 4, 13, 1, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[331].setRotationPoint(-38F, -49.5F, 7.5F);

        gunModel[332].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[332].setRotationPoint(-33.5F, -37.5F, 7.5F);

        gunModel[333].addShapeBox(10F, 1F, -4F, 4, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[333].setRotationPoint(-38F, -53.5F, 7.5F);

        gunModel[334].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[334].setRotationPoint(-33.5F, -51.5F, 7.5F);

        gunModel[335].addShapeBox(10F, 1F, -4F, 62, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[335].setRotationPoint(-38F, -36.5F, 7.5F);

        gunModel[336].addShapeBox(10F, 1F, -4F, 62, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[336].setRotationPoint(-38F, -34.5F, 7.5F);

        gunModel[337].addShapeBox(10F, 1F, -4F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[337].setRotationPoint(24.5F, -36.5F, 7.5F);

        gunModel[338].addShapeBox(10F, 1F, -4F, 4, 13, 1, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[338].setRotationPoint(-38F, -49.5F, -0.75F);

        gunModel[339].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[339].setRotationPoint(-33.5F, -37.5F, -0.5F);

        gunModel[340].addShapeBox(10F, 1F, -4F, 4, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[340].setRotationPoint(-38F, -53.5F, -0.5F);

        gunModel[341].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[341].setRotationPoint(-33.5F, -51.5F, -0.5F);

        gunModel[342].addShapeBox(10F, 1F, -4F, 62, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[342].setRotationPoint(-38F, -36.5F, -0.5F);

        gunModel[343].addShapeBox(10F, 1F, -4F, 62, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[343].setRotationPoint(-38F, -34.5F, -0.5F);

        gunModel[344].addShapeBox(10F, 1F, -4F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[344].setRotationPoint(24.5F, -36.5F, -0.5F);

        gunModel[345].addShapeBox(10F, 1F, -4F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[345].setRotationPoint(-108.25F, -18F, -1.5F);

        gunModel[346].addShapeBox(10F, 1F, -4F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[346].setRotationPoint(-108.25F, -19F, -1.5F);

        gunModel[347].addShapeBox(10F, 1F, -4F, 3, 1, 11, 0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[347].setRotationPoint(-108.25F, -20F, -1.5F);

        gunModel[348].addShapeBox(10F, 1F, -4F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F); // Import
        gunModel[348].setRotationPoint(-9.25F, -18.5F, -0.5F);

        gunModel[349].addShapeBox(10F, 1F, -4F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[349].setRotationPoint(-9.25F, -19.5F, -0.5F);

        gunModel[350].addShapeBox(10F, 1F, -4F, 3, 1, 9, 0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[350].setRotationPoint(-9.25F, -20.5F, -0.5F);

        gunModel[351].addShapeBox(10F, 1F, -4F, 4, 1, 9, 0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[351].setRotationPoint(-12.25F, -18.5F, -0.5F);

        gunModel[352].addShapeBox(10F, 1F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[352].setRotationPoint(-35.25F, -21.5F, -1.5F);

        gunModel[353].addShapeBox(10F, 1F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[353].setRotationPoint(-30.25F, -21.5F, -1.5F);

        gunModel[354].addShapeBox(10F, 1F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[354].setRotationPoint(-30.25F, -19.5F, -1.5F);

        gunModel[355].addShapeBox(10F, 1F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[355].setRotationPoint(-35.25F, -19.5F, -1.5F);

        gunModel[356].addShapeBox(10F, 1F, -4F, 1, 2, 11, 0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[356].setRotationPoint(-30.25F, -23.5F, -1.5F);

        gunModel[357].addShapeBox(10F, 1F, -4F, 1, 2, 11, 0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[357].setRotationPoint(-35.25F, -23.5F, -1.5F);

        gunModel[358].addShapeBox(10F, 1F, -4F, 2, 1, 11, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[358].setRotationPoint(-33.25F, -23.5F, -1.5F);

        gunModel[359].addShapeBox(10F, 1F, -4F, 2, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[359].setRotationPoint(-33.25F, -18.5F, -1.5F);

        gunModel[360].addShapeBox(10F, 1F, -4F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F); // Import
        gunModel[360].setRotationPoint(-33.75F, -20F, -1F);

        gunModel[361].addShapeBox(10F, 1F, -4F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[361].setRotationPoint(-33.75F, -21F, -1F);

        gunModel[362].addShapeBox(10F, 1F, -4F, 3, 1, 10, 0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[362].setRotationPoint(-33.75F, -22F, -1F);

        gunModel[363].addShapeBox(10F, 1F, -4F, 107, 3, 10, 0F, 0.25F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.25F, 0.25F, -1.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[363].setRotationPoint(-46F, -32.5F, -1F);

        gunModel[364].addShapeBox(10F, 1F, -4F, 47, 1, 7, 0F, 0.75F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.75F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F); // Import
        gunModel[364].setRotationPoint(-112.5F, -33.5F, 0.75F);

        gunModel[365].addShapeBox(10F, 1F, -4F, 48, 2, 6, 0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.25F, 0.25F, 1.0F); // Import
        gunModel[365].setRotationPoint(-113F, -35F, 0.75F);

        gunModel[366].addShapeBox(10F, 1F, -4F, 74, 1, 7, 0F, 0.75F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.75F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F); // Import
        gunModel[366].setRotationPoint(-45.5F, -33.5F, 0.75F);

        gunModel[367].addShapeBox(10F, 1F, -4F, 2, 2, 6, 0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.25F, 0.25F, 1.0F); // Import
        gunModel[367].setRotationPoint(-46F, -35F, 0.75F);

        gunModel[368].addShapeBox(10F, 1F, -4F, 18, 3, 7, 0F, 0.25F, 0.25F, -1.25F, 0.5F, 0.25F, -1.25F, 0.5F, 0.25F, -1.25F, 0.25F, 0.25F, -1.25F, 0.25F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[368].setRotationPoint(-64.75F, -32.5F, 2F);

        gunModel[369].addShapeBox(10F, 1F, -4F, 18, 1, 4, 0F, 0.75F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.75F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F); // Import
        gunModel[369].setRotationPoint(-64.25F, -33.5F, 3.75F);

        gunModel[370].addShapeBox(10F, 1F, -4F, 19, 2, 3, 0F, 0.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.25F, 0.5F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 1.0F, 0.25F, 0.25F, 1.0F); // Import
        gunModel[370].setRotationPoint(-64.75F, -35F, 3.75F);

        gunModel[371].addShapeBox(10F, 1F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[371].setRotationPoint(-46.5F, -32.5F, -2F);

        gunModel[372].addShapeBox(10F, 1F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, 1.25F, 0.0F, -0.5F, 1.25F); // Import
        gunModel[372].setRotationPoint(-46.5F, -35F, -2F);

        gunModel[373].addShapeBox(10F, 1F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[373].setRotationPoint(-66F, -32.5F, -2F);

        gunModel[374].addShapeBox(10F, 1F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, 1.25F, 0.0F, -0.5F, 1.25F); // Import
        gunModel[374].setRotationPoint(-66F, -35F, -2F);

        gunModel[375].addShapeBox(10F, 1F, -4F, 21, 1, 1, 0F, 0.0F, 0.0F, -2.25F, -0.5F, 0.0F, -2.25F, -0.5F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.75F, -0.5F, 0.0F, -1.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // Import
        gunModel[375].setRotationPoint(-66F, -36F, -2F);

        gunModel[376].addShapeBox(10F, 1F, -4F, 20, 1, 1, 0F, 0.5F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.5F, 0.0F, 1.25F, 0.5F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.5F, 0.0F, 1.25F); // Import
        gunModel[376].setRotationPoint(-65.5F, -29.5F, -3.5F);

        gunModel[377].addShapeBox(10F, 1F, -4F, 8, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[377].setRotationPoint(60.5F, -38F, 1.5F);

        gunModel[378].addShapeBox(10F, 1F, -4F, 8, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[378].setRotationPoint(60.5F, -36.25F, 1.5F);

        gunModel[379].addShapeBox(10F, 1F, -4F, 8, 6, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[379].setRotationPoint(60.5F, -35.25F, 2F);

        gunModel[380].addShapeBox(10F, 1F, -4F, 5, 6, 6, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[380].setRotationPoint(85F, -30F, 1F);

        gunModel[381].addShapeBox(10F, 1F, -4F, 4, 3, 6, 0F, 0.0F, -1.75F, -1.75F, 0.5F, -1.75F, -1.75F, 0.5F, -1.75F, -1.75F, 0.0F, -1.75F, -1.75F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[381].setRotationPoint(85.25F, -33F, 1F);

        gunModel[382].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, -0.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.75F, -0.25F, 0.0F, 0.75F); // Import
        gunModel[382].setRotationPoint(85.25F, -22.5F, 6F);

        gunModel[383].addShapeBox(10F, 1F, -4F, 1, 5, 2, 0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[383].setRotationPoint(68.5F, -36.5F, 3.5F);

        gunModel[384].addShapeBox(10F, 1F, -4F, 1, 2, 2, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, -1.05F, 0.0F, -1.0F, -1.05F, 0.0F, -1.0F, 1.05F, 0.0F, -0.5F, 1.05F); // Import
        gunModel[384].setRotationPoint(70F, -36.5F, 3.5F);

        gunModel[385].addShapeBox(10F, 1F, -4F, 1, 2, 2, 0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, 1.05F, 0.0F, -0.5F, 1.05F); // Import
        gunModel[385].setRotationPoint(70F, -33F, 2.45F);

        gunModel[386].addShapeBox(10F, 1F, -4F, 6, 4, 5, 0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[386].setRotationPoint(-74F, -14.5F, 2F);

        gunModel[387].addShapeBox(10F, 1F, -4F, 4, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        gunModel[387].setRotationPoint(-74F, -10.5F, 2F);

        gunModel[388].addShapeBox(10F, 1F, -4F, 4, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[388].setRotationPoint(-74.5F, -9.5F, 2.5F);

        gunModel[389].addShapeBox(10F, 1F, -4F, 40, 2, 10, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[389].setRotationPoint(21.5F, -29.5F, -1.25F);

        gunModel[390].addShapeBox(10F, 1F, -4F, 8, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[390].setRotationPoint(61F, -25.5F, 9.25F);

        gunModel[391].addShapeBox(10F, 1F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[391].setRotationPoint(61F, -22.5F, -2.25F);

        gunModel[392].addShapeBox(10F, 1F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[392].setRotationPoint(61F, -29.5F, -1.25F);

        gunModel[393].addShapeBox(10F, 1F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[393].setRotationPoint(61F, -27.5F, -2.25F);

        gunModel[394].addShapeBox(10F, 1F, -4F, 8, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[394].setRotationPoint(61F, -25.5F, -2.25F);

        gunModel[395].addShapeBox(10F, 1F, -4F, 5, 7, 2, 0F, -0.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -3.25F, -0.75F, 0.0F, -3.25F, -0.75F, 0.0F, 3.5F, -0.25F, 0.0F, 3.5F); // Import
        gunModel[395].setRotationPoint(85.25F, -21.5F, 5.75F);

        gunModel[396].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.75F, -0.75F, 0.0F, 0.75F, -0.75F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[396].setRotationPoint(85.25F, -22.5F, 1F);

        gunModel[397].addShapeBox(10F, 1F, -4F, 5, 7, 2, 0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 3.5F, -0.75F, 0.0F, 3.5F, -0.75F, 0.0F, -3.25F, -0.25F, 0.0F, -3.25F); // Import
        gunModel[397].setRotationPoint(85.25F, -21.5F, 0.25F);

        gunModel[398].addShapeBox(10F, 1F, -4F, 5, 3, 1, 0F, -0.25F, 0.0F, 2.25F, -0.75F, 0.0F, 2.25F, -0.75F, 0.0F, -3.25F, -0.25F, 0.0F, -3.25F, -0.25F, 0.0F, 3.75F, -0.75F, 0.0F, 3.75F, -0.75F, 0.0F, -3.75F, -0.25F, 0.0F, -3.75F); // Import
        gunModel[398].setRotationPoint(85.25F, -17.5F, 2.75F);

        gunModel[399].addShapeBox(10F, 1F, -4F, 5, 3, 1, 0F, -0.25F, 0.0F, -3.25F, -0.75F, 0.0F, -3.25F, -0.75F, 0.0F, 2.25F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, -3.75F, -0.75F, 0.0F, -3.75F, -0.75F, 0.0F, 3.75F, -0.25F, 0.0F, 3.75F); // Import
        gunModel[399].setRotationPoint(85.25F, -17.5F, 4.25F);

        gunModel[400].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[400].setRotationPoint(86.5F, -19.5F, 6.5F);

        gunModel[401].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[401].setRotationPoint(86.5F, -18F, 5.5F);

        gunModel[402].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[402].setRotationPoint(86.5F, -19.5F, 0.5F);

        gunModel[403].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[403].setRotationPoint(86.5F, -18F, 1.5F);

        gunModel[404].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[404].setRotationPoint(86.5F, -17F, 4.5F);

        gunModel[405].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[405].setRotationPoint(86.5F, -17F, 2.5F);

        gunModel[406].addShapeBox(10F, 1F, -4F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[406].setRotationPoint(86.5F, -16.5F, 3.5F);

        gunModel[407].addShapeBox(10F, 1F, -4F, 3, 42, 2, 0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 16.75F, 0.25F, 0.0F, 16.75F, 0.25F, 0.0F, -16.25F, 0.25F, 0.0F, -16.25F); // Import
        gunModel[407].setRotationPoint(86F, -14.5F, -2.75F);

        gunModel[408].addShapeBox(10F, 1F, -4F, 5, 1, 4, 0F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -1.0F, -0.75F, -0.5F, -1.0F, -0.75F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F); // Import
        gunModel[408].setRotationPoint(85.25F, -14.5F, 7.75F);

        gunModel[409].addShapeBox(10F, 1F, -4F, 5, 1, 4, 0F, -0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F); // Import
        gunModel[409].setRotationPoint(85.25F, -14.5F, -3.75F);

        gunModel[410].addShapeBox(10F, 1F, -4F, 3, 42, 2, 0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -16.25F, 0.25F, 0.0F, -16.25F, 0.25F, 0.0F, 16.75F, 0.25F, 0.0F, 16.75F); // Import
        gunModel[410].setRotationPoint(86F, -14.5F, 8.75F);

        gunModel[411].addShapeBox(10F, 1F, -4F, 7, 2, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[411].setRotationPoint(84F, 27F, 24F);

        gunModel[412].addShapeBox(10F, 1F, -4F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[412].setRotationPoint(91F, 27F, 24F);

        gunModel[413].addShapeBox(10F, 1F, -4F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[413].setRotationPoint(93F, 27F, 24.5F);

        gunModel[414].addShapeBox(10F, 1F, -4F, 2, 2, 5, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[414].setRotationPoint(82F, 27F, 24F);

        gunModel[415].addShapeBox(10F, 1F, -4F, 1, 2, 4, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -1.25F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F); // Import
        gunModel[415].setRotationPoint(81F, 27F, 24.5F);

        gunModel[416].addShapeBox(10F, 1F, -4F, 7, 2, 5, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[416].setRotationPoint(84F, 27F, -21F);

        gunModel[417].addShapeBox(10F, 1F, -4F, 2, 2, 5, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[417].setRotationPoint(91F, 27F, -21F);

        gunModel[418].addShapeBox(10F, 1F, -4F, 1, 2, 4, 0F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -1.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[418].setRotationPoint(93F, 27F, -20.5F);

        gunModel[419].addShapeBox(10F, 1F, -4F, 2, 2, 5, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[419].setRotationPoint(82F, 27F, -21F);

        gunModel[420].addShapeBox(10F, 1F, -4F, 1, 2, 4, 0F, -0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F); // Import
        gunModel[420].setRotationPoint(81F, 27F, -20.5F);

        gunModel[421].addShapeBox(-26F, 3F, -4F, 52, 5, 5, 0F, 0.0F, -3.25F, -0.5F, 0.0F, -3.25F, -0.5F, 0.0F, -3.25F, -0.5F, 0.0F, -3.25F, -0.5F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F); // Import
        gunModel[421].setRotationPoint(93F, -30.5F, 1.5F);

        gunModel[422].addShapeBox(11F, 1F, -4F, 52, 5, 5, 0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F); // Import
        gunModel[422].setRotationPoint(56F, -29.5F, 1.5F);

        gunModel[423].addShapeBox(11F, 1F, -4F, 52, 5, 5, 0F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -3.25F, -0.5F, 0.0F, -3.25F, -0.5F, 0.0F, -3.25F, -0.5F, 0.0F, -3.25F, -0.5F); // Import
        gunModel[423].setRotationPoint(56F, -30.5F, 1.5F);

        gunModel[424].addShapeBox(-26F, 1F, -2F, 52, 5, 5, 0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F); // Import
        gunModel[424].setRotationPoint(93F, -29.5F, -0.5F);

        gunModel[425].addShapeBox(10F, 1F, -4F, 5, 6, 6, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[425].setRotationPoint(65F, -30F, 1F);

        gunModel[426].addShapeBox(10F, 1F, -4F, 4, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[426].setRotationPoint(85.25F, -24F, 1F);

        gunModel[427].addShapeBox(4F, 0F, -4F, 22, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 463
        gunModel[427].setRotationPoint(-27F, -52.5F, 1F);

        gunModel[428].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[428].setRotationPoint(-27F, -53.5F, 1F);

        gunModel[429].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[429].setRotationPoint(-23F, -53.5F, 1F);

        gunModel[430].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[430].setRotationPoint(-19F, -53.5F, 1F);

        gunModel[431].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[431].setRotationPoint(-15F, -53.5F, 1F);

        gunModel[432].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[432].setRotationPoint(-11F, -53.5F, 1F);

        gunModel[433].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[433].setRotationPoint(-7F, -53.5F, 1F);

        gunModel[434].addShapeBox(0F, 0F, 0F, 18, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 644
        gunModel[434].setRotationPoint(61F, -37F, 3.75F);

        gunModel[435].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[435].setRotationPoint(61F, -37F, 4.75F);

        gunModel[436].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[436].setRotationPoint(65F, -37F, 4.75F);

        gunModel[437].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[437].setRotationPoint(69F, -37F, 4.75F);

        gunModel[438].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[438].setRotationPoint(73F, -37F, 4.75F);

        gunModel[439].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[439].setRotationPoint(77F, -37F, 4.75F);

        gunModel[440].addShapeBox(4F, 0F, -4F, 36, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 455
        gunModel[440].setRotationPoint(29F, -18.5F, 1F);

        gunModel[441].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[441].setRotationPoint(29F, -17.5F, 1F);

        gunModel[442].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[442].setRotationPoint(33F, -17.5F, 1F);

        gunModel[443].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[443].setRotationPoint(37F, -17.5F, 1F);

        gunModel[444].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[444].setRotationPoint(41F, -17.5F, 1F);

        gunModel[445].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[445].setRotationPoint(45F, -17.5F, 1F);

        gunModel[446].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[446].setRotationPoint(49F, -17.5F, 1F);

        gunModel[447].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[447].setRotationPoint(53F, -17.5F, 1F);

        gunModel[448].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[448].setRotationPoint(57F, -17.5F, 1F);

        gunModel[449].addShapeBox(4F, 0F, -4F, 4, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[449].setRotationPoint(61F, -17.5F, 1F);


        defaultBarrelModel = new ModelRendererTurbo[28];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 753, 161, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 833, 161, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 17, 169, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 33, 169, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 657, 121, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 961, 121, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 713, 161, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 473, 129, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 793, 161, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 273, 137, textureX, textureY); // Import
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 865, 161, textureX, textureY); // Import
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 905, 161, textureX, textureY); // Import
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 425, 137, textureX, textureY); // Import
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 537, 137, textureX, textureY); // Import
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 961, 161, textureX, textureY); // Import
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 753, 137, textureX, textureY); // Import
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 969, 137, textureX, textureY); // Import
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 233, 145, textureX, textureY); // Import
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 785, 145, textureX, textureY); // Import
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 105, 161, textureX, textureY); // Import
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 145, 161, textureX, textureY); // Import
        defaultBarrelModel[23] = new ModelRendererTurbo(this, 329, 161, textureX, textureY); // Import
        defaultBarrelModel[24] = new ModelRendererTurbo(this, 369, 161, textureX, textureY); // Import
        defaultBarrelModel[25] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import
        defaultBarrelModel[26] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Import
        defaultBarrelModel[27] = new ModelRendererTurbo(this, 609, 161, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(17F, 1F, -2F, 1, 5, 5, 0F, 0.0F, -1.75F, 0.75F, 0.0F, -1.75F, 0.75F, 0.0F, -1.75F, 0.75F, 0.0F, -1.75F, 0.75F, 0.0F, -1.75F, 0.75F, 0.0F, -1.75F, 0.75F, 0.0F, -1.75F, 0.75F, 0.0F, -1.75F, 0.75F); // Import
        defaultBarrelModel[0].setRotationPoint(99.5F, -29.5F, -0.5F);

        defaultBarrelModel[1].addShapeBox(11F, 1F, -4F, 1, 5, 5, 0F, 0.0F, -3.625F, 0.125F, 0.0F, -3.625F, 0.125F, 0.0F, -3.625F, 0.125F, 0.0F, -3.625F, 0.125F, 0.0F, -0.5F, -1.375F, 0.0F, -0.5F, -1.375F, 0.0F, -0.5F, -1.375F, 0.0F, -0.5F, -1.375F); // Import
        defaultBarrelModel[1].setRotationPoint(105.5F, -28.5F, 1.5F);

        defaultBarrelModel[2].addShapeBox(11F, 1F, -4F, 1, 5, 5, 0F, 0.0F, -3.25F, 0.75F, 0.0F, -3.25F, 0.75F, 0.0F, -3.25F, 0.75F, 0.0F, -3.25F, 0.75F, 0.0F, -0.375F, 0.125F, 0.0F, -0.375F, 0.125F, 0.0F, -0.375F, 0.125F, 0.0F, -0.375F, 0.125F); // Import
        defaultBarrelModel[2].setRotationPoint(105.5F, -29.5F, 1.5F);

        defaultBarrelModel[3].addShapeBox(11F, 1F, -4F, 1, 5, 5, 0F, 0.0F, -0.375F, 0.125F, 0.0F, -0.375F, 0.125F, 0.0F, -0.375F, 0.125F, 0.0F, -0.375F, 0.125F, 0.0F, -3.25F, 0.75F, 0.0F, -3.25F, 0.75F, 0.0F, -3.25F, 0.75F, 0.0F, -3.25F, 0.75F); // Import
        defaultBarrelModel[3].setRotationPoint(105.5F, -29.5F, 1.5F);

        defaultBarrelModel[4].addShapeBox(11F, 1F, -4F, 1, 5, 5, 0F, 0.0F, -0.5F, -1.375F, 0.0F, -0.5F, -1.375F, 0.0F, -0.5F, -1.375F, 0.0F, -0.5F, -1.375F, 0.0F, -3.625F, 0.125F, 0.0F, -3.625F, 0.125F, 0.0F, -3.625F, 0.125F, 0.0F, -3.625F, 0.125F); // Import
        defaultBarrelModel[4].setRotationPoint(105.5F, -30.5F, 1.5F);

        defaultBarrelModel[5].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F); // Import
        defaultBarrelModel[5].setRotationPoint(120F, -27.5F, 1F);

        defaultBarrelModel[6].addShapeBox(10F, 1F, -4F, 13, 1, 6, 0F, 0.0F, -0.5F, -5.5F, 0.0F, -0.5F, -5.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -5.0F, 0.0F, 0.5F, -5.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        defaultBarrelModel[6].setRotationPoint(109F, -26.5F, 1F);

        defaultBarrelModel[7].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        defaultBarrelModel[7].setRotationPoint(120F, -25.5F, 1F);

        defaultBarrelModel[8].addShapeBox(10F, 7F, -4F, 13, 1, 6, 0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F); // Import
        defaultBarrelModel[8].setRotationPoint(109F, -30.5F, 1F);

        defaultBarrelModel[9].addShapeBox(11F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        defaultBarrelModel[9].setRotationPoint(119F, -27.5F, 1F);

        defaultBarrelModel[10].addShapeBox(11F, 1F, -4F, 13, 1, 6, 0F, 0.0F, 0.5F, -5.0F, 0.0F, 0.5F, -5.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -0.5F, -5.5F, 0.0F, -0.5F, -5.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultBarrelModel[10].setRotationPoint(108F, -28.5F, 1F);

        defaultBarrelModel[11].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        defaultBarrelModel[11].setRotationPoint(120F, -29.5F, 1F);

        defaultBarrelModel[12].addShapeBox(10F, 1F, -4F, 13, 1, 6, 0F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import
        defaultBarrelModel[12].setRotationPoint(109F, -30.5F, 1F);

        defaultBarrelModel[13].addShapeBox(10F, 1F, -4F, 13, 1, 6, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -5.0F, 0.0F, 0.5F, -5.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -5.5F, 0.0F, -0.5F, -5.5F); // Import
        defaultBarrelModel[13].setRotationPoint(109F, -28.5F, 1F);

        defaultBarrelModel[14].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F); // Import
        defaultBarrelModel[14].setRotationPoint(120F, -29.5F, 1F);

        defaultBarrelModel[15].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F); // Import
        defaultBarrelModel[15].setRotationPoint(120F, -25.5F, 1F);

        defaultBarrelModel[16].addShapeBox(10F, 1F, -4F, 13, 1, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -5.5F, 0.0F, -0.5F, -5.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -5.0F, 0.0F, 0.5F, -5.0F); // Import
        defaultBarrelModel[16].setRotationPoint(109F, -26.5F, 1F);

        defaultBarrelModel[17].addShapeBox(11F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        defaultBarrelModel[17].setRotationPoint(108F, -27.5F, 1F);

        defaultBarrelModel[18].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        defaultBarrelModel[18].setRotationPoint(109F, -29.5F, 1F);

        defaultBarrelModel[19].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F); // Import
        defaultBarrelModel[19].setRotationPoint(109F, -29.5F, 1F);

        defaultBarrelModel[20].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -5.5F, 0.0F, 0.5F, -5.5F); // Import
        defaultBarrelModel[20].setRotationPoint(109F, -27.5F, 1F);

        defaultBarrelModel[21].addShapeBox(10F, 1F, -4F, 2, 1, 6, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F); // Import
        defaultBarrelModel[21].setRotationPoint(109F, -25.5F, 1F);

        defaultBarrelModel[22].addShapeBox(-1F, 1F, -4F, 2, 1, 6, 0F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -5.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        defaultBarrelModel[22].setRotationPoint(120F, -25.5F, 1F);

        defaultBarrelModel[23].addShapeBox(10F, 1F, 2F, 2, 6, 6, 0F, -0.5F, -1.75F, 0.125F, 0.0F, -1.75F, 0.125F, 0.0F, -1.75F, 0.125F, -0.5F, -1.75F, 0.125F, -0.5F, -1.75F, 0.125F, 0.0F, -1.75F, 0.125F, 0.0F, -1.75F, 0.125F, -0.5F, -1.75F, 0.125F); // Import
        defaultBarrelModel[23].setRotationPoint(107F, -30F, -5F);

        defaultBarrelModel[24].addShapeBox(10F, 1F, -4F, 2, 6, 6, 0F, -0.5F, -4.25F, 0.125F, 0.0F, -4.25F, 0.125F, 0.0F, -4.25F, 0.125F, -0.5F, -4.25F, 0.125F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F); // Import
        defaultBarrelModel[24].setRotationPoint(107F, -30F, 1F);

        defaultBarrelModel[25].addShapeBox(10F, 2F, -4F, 2, 6, 6, 0F, -0.5F, -4.5F, -0.5F, 0.0F, -4.5F, -0.5F, 0.0F, -4.5F, -0.5F, -0.5F, -4.5F, -0.5F, -0.5F, -0.75F, -2.0F, 0.0F, -0.75F, -2.0F, 0.0F, -0.75F, -2.0F, -0.5F, -0.75F, -2.0F); // Import
        defaultBarrelModel[25].setRotationPoint(107F, -30F, 1F);

        defaultBarrelModel[26].addShapeBox(10F, 1F, -4F, 2, 6, 6, 0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -4.25F, 0.125F, 0.0F, -4.25F, 0.125F, 0.0F, -4.25F, 0.125F, -0.5F, -4.25F, 0.125F); // Import
        defaultBarrelModel[26].setRotationPoint(107F, -30F, 1F);

        defaultBarrelModel[27].addShapeBox(10F, 0F, -4F, 2, 6, 6, 0F, -0.5F, -0.75F, -2.0F, 0.0F, -0.75F, -2.0F, 0.0F, -0.75F, -2.0F, -0.5F, -0.75F, -2.0F, -0.5F, -4.5F, -0.5F, 0.0F, -4.5F, -0.5F, 0.0F, -4.5F, -0.5F, -0.5F, -4.5F, -0.5F); // Import
        defaultBarrelModel[27].setRotationPoint(107F, -30F, 1F);


        defaultScopeModel = new ModelRendererTurbo[58];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 545, 17, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 593, 17, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 641, 17, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 689, 17, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 737, 17, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 785, 17, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 641, 153, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 753, 153, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 577, 105, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 561, 73, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 921, 73, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 473, 73, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 993, 73, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 337, 81, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 1009, 81, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 665, 41, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 969, 41, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 705, 41, textureX, textureY); // Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 353, 137, textureX, textureY); // Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 865, 153, textureX, textureY); // Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 937, 89, textureX, textureY); // Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 593, 57, textureX, textureY); // Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 737, 97, textureX, textureY); // Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 617, 57, textureX, textureY); // Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 649, 57, textureX, textureY); // Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 665, 57, textureX, textureY); // Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 745, 57, textureX, textureY); // Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 841, 57, textureX, textureY); // Import
        defaultScopeModel[47] = new ModelRendererTurbo(this, 1009, 89, textureX, textureY); // Import
        defaultScopeModel[48] = new ModelRendererTurbo(this, 945, 57, textureX, textureY); // Import
        defaultScopeModel[49] = new ModelRendererTurbo(this, 1001, 57, textureX, textureY); // Import
        defaultScopeModel[50] = new ModelRendererTurbo(this, 633, 57, textureX, textureY); // Import
        defaultScopeModel[51] = new ModelRendererTurbo(this, 721, 57, textureX, textureY); // Import
        defaultScopeModel[52] = new ModelRendererTurbo(this, 561, 57, textureX, textureY); // Import
        defaultScopeModel[53] = new ModelRendererTurbo(this, 825, 57, textureX, textureY); // Import
        defaultScopeModel[54] = new ModelRendererTurbo(this, 921, 57, textureX, textureY); // Import
        defaultScopeModel[55] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        defaultScopeModel[56] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        defaultScopeModel[57] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[0].setRotationPoint(17F, -53.5F, 0.25F);

        defaultScopeModel[1].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[1].setRotationPoint(17F, -53.5F, 6.25F);

        defaultScopeModel[2].addShapeBox(10F, 1F, -4F, 2, 5, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[2].setRotationPoint(-39F, -56.5F, 0.25F);

        defaultScopeModel[3].addShapeBox(10F, 1F, -4F, 2, 5, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[3].setRotationPoint(-39F, -56.5F, 6.25F);

        defaultScopeModel[4].addShapeBox(10F, 1F, -4F, 2, 5, 1, 0F, -0.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[4].setRotationPoint(-40.5F, -56.5F, 0.25F);

        defaultScopeModel[5].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, -0.5F, -4.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, -0.5F, -4.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[5].setRotationPoint(-42F, -55.5F, 0.25F);

        defaultScopeModel[6].addShapeBox(10F, 1F, -4F, 2, 5, 1, 0F, -0.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[6].setRotationPoint(-40.5F, -56.5F, 6.25F);

        defaultScopeModel[7].addShapeBox(10F, 1F, -4F, 2, 4, 1, 0F, -0.5F, -4.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, -0.5F, -4.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[7].setRotationPoint(-42F, -55.5F, 6.25F);

        defaultScopeModel[8].addShapeBox(10F, 1F, -4F, 53, 2, 1, 0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[8].setRotationPoint(-37F, -55.5F, 6.25F);

        defaultScopeModel[9].addShapeBox(10F, 1F, -4F, 53, 2, 1, 0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[9].setRotationPoint(-37F, -55.5F, 0.25F);

        defaultScopeModel[10].addShapeBox(10F, 1F, -4F, 6, 2, 4, 0F, -1.0F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        defaultScopeModel[10].setRotationPoint(62.5F, -50.75F, 2F);

        defaultScopeModel[11].addShapeBox(10F, 1F, -4F, 5, 3, 4, 0F, -1.5F, -0.25F, -0.5F, 2.25F, -0.25F, -0.5F, 2.25F, -0.25F, -0.5F, -1.5F, -0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 2.25F, 0.25F, 0.0F, 2.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        defaultScopeModel[11].setRotationPoint(63.5F, -53.75F, 2F);

        defaultScopeModel[12].addShapeBox(10F, 1F, -4F, 5, 2, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(65.5F, -57.5F, 1F);

        defaultScopeModel[13].addShapeBox(10F, 1F, -4F, 5, 2, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[13].setRotationPoint(65.5F, -57.5F, 6F);

        defaultScopeModel[14].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        defaultScopeModel[14].setRotationPoint(65.5F, -55.5F, 6F);

        defaultScopeModel[15].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        defaultScopeModel[15].setRotationPoint(65.5F, -54.5F, 5.5F);

        defaultScopeModel[16].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[16].setRotationPoint(65.5F, -55.5F, 1F);

        defaultScopeModel[17].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F); // Import
        defaultScopeModel[17].setRotationPoint(65.5F, -54.5F, 1.5F);

        defaultScopeModel[18].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[18].setRotationPoint(65.5F, -58.5F, 6F);

        defaultScopeModel[19].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[19].setRotationPoint(65.5F, -59.5F, 5.5F);

        defaultScopeModel[20].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[20].setRotationPoint(65.5F, -58.5F, 1F);

        defaultScopeModel[21].addShapeBox(10F, 1F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[21].setRotationPoint(65.5F, -59.5F, 1.5F);

        defaultScopeModel[22].addShapeBox(10F, 1F, -4F, 5, 1, 2, 0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        defaultScopeModel[22].setRotationPoint(65.5F, -59.5F, 3F);

        defaultScopeModel[23].addShapeBox(10F, 1F, -4F, 5, 1, 2, 0F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        defaultScopeModel[23].setRotationPoint(65.5F, -54.5F, 3F);

        defaultScopeModel[24].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[24].setRotationPoint(67.5F, -55.5F, 3.5F);

        defaultScopeModel[25].addShapeBox(10F, 1F, -4F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[25].setRotationPoint(66.5F, -55.5F, 3.5F);

        defaultScopeModel[26].addShapeBox(10F, 1F, -4F, 3, 1, 1, 0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[26].setRotationPoint(66.5F, -55.5F, 2.5F);

        defaultScopeModel[27].addShapeBox(10F, 1F, -4F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[27].setRotationPoint(66.5F, -55.5F, 4.5F);

        defaultScopeModel[28].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.1F, 0.5F, -0.1F, -0.1F, 0.5F, -0.1F, -0.1F, 0.5F, -0.1F, -0.1F, 0.5F, -0.1F); // Import
        defaultScopeModel[28].setRotationPoint(67.5F, -57.5F, 3.5F);

        defaultScopeModel[29].addShapeBox(10F, 1F, -4F, 5, 2, 4, 0F, -0.8F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.8F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[29].setRotationPoint(-41.5F, -53.5F, 1.75F);

        defaultScopeModel[30].addShapeBox(10F, 1F, -4F, 4, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[30].setRotationPoint(-38F, -54.5F, 7.5F);

        defaultScopeModel[31].addShapeBox(10F, 1F, -4F, 4, 1, 1, 0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[31].setRotationPoint(-38F, -55.5F, 7.5F);

        defaultScopeModel[32].addShapeBox(10F, 1F, -4F, 41, 4, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[32].setRotationPoint(-33.5F, -55.5F, 7.5F);

        defaultScopeModel[33].addShapeBox(10F, 1F, -4F, 7, 3, 1, 0F, 0.0F, -1.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, -0.75F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[33].setRotationPoint(7.5F, -54.5F, 7.5F);

        defaultScopeModel[34].addShapeBox(10F, 1F, -4F, 4, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[34].setRotationPoint(-38F, -54.5F, -0.5F);

        defaultScopeModel[35].addShapeBox(10F, 1F, -4F, 4, 1, 1, 0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[35].setRotationPoint(-38F, -55.5F, -0.5F);

        defaultScopeModel[36].addShapeBox(10F, 1F, -4F, 41, 4, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[36].setRotationPoint(-33.5F, -55.5F, -0.75F);

        defaultScopeModel[37].addShapeBox(10F, 1F, -4F, 7, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, -0.75F, 0.0F, -2.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[37].setRotationPoint(7.5F, -54.5F, -0.5F);

        defaultScopeModel[38].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, -0.7F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.7F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[38].setRotationPoint(-40.7F, -55.5F, 1.75F);

        defaultScopeModel[39].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, -0.7F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[39].setRotationPoint(-40.7F, -55.5F, 5.25F);

        defaultScopeModel[40].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, -0.7F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[40].setRotationPoint(-40.7F, -55.5F, 4.75F);

        defaultScopeModel[41].addShapeBox(10F, 1F, -4F, 2, 2, 1, 0F, -0.7F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.75F, -0.5F, -0.7F, -0.75F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[41].setRotationPoint(-40.7F, -55.5F, 2.25F);

        defaultScopeModel[42].addShapeBox(10F, 1F, -4F, 2, 2, 3, 0F, -0.45F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, -0.5F, -0.45F, -1.25F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[42].setRotationPoint(-40.7F, -55.5F, 2.75F);

        defaultScopeModel[43].addShapeBox(10F, 1F, -4F, 4, 3, 1, 0F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultScopeModel[43].setRotationPoint(-38.7F, -56.5F, 2.25F);

        defaultScopeModel[44].addShapeBox(10F, 1F, -4F, 4, 3, 1, 0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        defaultScopeModel[44].setRotationPoint(-38.7F, -56.5F, 4.75F);

        defaultScopeModel[45].addShapeBox(10F, 1F, -4F, 4, 1, 1, 0F, -0.5F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, -1.0F, -0.5F, -0.75F, -1.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F); // Import
        defaultScopeModel[45].setRotationPoint(-38.7F, -57F, 2.25F);

        defaultScopeModel[46].addShapeBox(10F, 1F, -4F, 4, 1, 1, 0F, -0.5F, -0.75F, -0.25F, -0.75F, -0.75F, -0.25F, -0.75F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        defaultScopeModel[46].setRotationPoint(-38.7F, -57F, 5.5F);

        defaultScopeModel[47].addShapeBox(10F, 1F, -4F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[47].setRotationPoint(-38.7F, -54.5F, 2.75F);

        defaultScopeModel[48].addShapeBox(10F, 1F, -4F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[48].setRotationPoint(-37.7F, -55.5F, 3.25F);

        defaultScopeModel[49].addShapeBox(10F, 1F, -4F, 1, 1, 2, 0F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, -0.75F, 0.0F, -0.375F, -0.75F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[49].setRotationPoint(-37.7F, -57.25F, 3.25F);

        defaultScopeModel[50].addShapeBox(10F, 1F, -4F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        defaultScopeModel[50].setRotationPoint(-37.7F, -56.5F, 3F);

        defaultScopeModel[51].addShapeBox(10F, 1F, -4F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        defaultScopeModel[51].setRotationPoint(-37.7F, -56.5F, 5F);

        defaultScopeModel[52].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[52].setRotationPoint(-37.7F, -55.5F, 2.25F);

        defaultScopeModel[53].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.5F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // Import
        defaultScopeModel[53].setRotationPoint(67.5F, -57F, 5F);

        defaultScopeModel[54].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F); // Import
        defaultScopeModel[54].setRotationPoint(67.5F, -57F, 2F);

        defaultScopeModel[55].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        defaultScopeModel[55].setRotationPoint(-37.7F, -57F, 2.25F);

        defaultScopeModel[56].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F); // Import
        defaultScopeModel[56].setRotationPoint(-37.7F, -57F, 4.75F);

        defaultScopeModel[57].addShapeBox(10F, 1F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        defaultScopeModel[57].setRotationPoint(-37.7F, -55.5F, 4.75F);


        ammoModel = new ModelRendererTurbo[23];
        ammoModel[0] = new ModelRendererTurbo(this, 257, 153, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 569, 153, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 569, 153, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 57, 161, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 921, 153, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 137, 161, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 105, 161, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 361, 161, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 329, 161, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 593, 161, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 673, 161, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 745, 161, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 825, 161, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 185, 169, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 441, 169, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 505, 185, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 865, 193, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 105, 201, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 233, 201, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 929, 193, textureX, textureY); // Import

        ammoModel[0].addShapeBox(10F, 1F, -4F, 20, 9, 7, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-67F, -21.5F, 0.5F);

        ammoModel[1].addShapeBox(10F, 1F, -4F, 2, 9, 7, 0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-47F, -21.5F, 0.5F);

        ammoModel[2].addShapeBox(10F, 1F, -4F, 4, 3, 24, 0F, 0.0F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(-67F, -12.5F, -8.5F);

        ammoModel[3].addShapeBox(10F, 1F, -4F, 4, 11, 33, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(-67F, -1.5F, -13F);

        ammoModel[4].addShapeBox(10F, 1F, -4F, 4, 4, 30, 0F, 0.0F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(-67F, -9.5F, -11.5F);

        ammoModel[5].addShapeBox(10F, 1F, -4F, 4, 4, 33, 0F, 0.0F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(-67F, -5.5F, -13F);

        ammoModel[6].addShapeBox(10F, 1F, -4F, 4, 3, 24, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F); // Import
        ammoModel[6].setRotationPoint(-67F, 17.5F, -8.5F);

        ammoModel[7].addShapeBox(10F, 1F, -4F, 4, 4, 30, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import
        ammoModel[7].setRotationPoint(-67F, 13.5F, -11.5F);

        ammoModel[8].addShapeBox(10F, 1F, -4F, 4, 4, 33, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        ammoModel[8].setRotationPoint(-67F, 9.5F, -13F);

        ammoModel[9].addShapeBox(10F, 1F, -4F, 4, 3, 24, 0F, 0.0F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(-49F, -12.5F, -8.5F);

        ammoModel[10].addShapeBox(10F, 1F, -4F, 4, 11, 33, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(-49F, -1.5F, -13F);

        ammoModel[11].addShapeBox(10F, 1F, -4F, 4, 4, 30, 0F, 0.0F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(-49F, -9.5F, -11.5F);

        ammoModel[12].addShapeBox(10F, 1F, -4F, 4, 4, 33, 0F, 0.0F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[12].setRotationPoint(-49F, -5.5F, -13F);

        ammoModel[13].addShapeBox(10F, 1F, -4F, 4, 3, 24, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.25F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F); // Import
        ammoModel[13].setRotationPoint(-49F, 17.5F, -8.5F);

        ammoModel[14].addShapeBox(10F, 1F, -4F, 4, 4, 30, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.25F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import
        ammoModel[14].setRotationPoint(-49F, 13.5F, -11.5F);

        ammoModel[15].addShapeBox(10F, 1F, -4F, 4, 4, 33, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        ammoModel[15].setRotationPoint(-49F, 9.5F, -13F);

        ammoModel[16].addShapeBox(10F, 1F, -4F, 14, 11, 32, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[16].setRotationPoint(-63F, -1.5F, -12.5F);

        ammoModel[17].addShapeBox(10F, 1F, -4F, 14, 4, 32, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[17].setRotationPoint(-63F, -5.5F, -12.5F);

        ammoModel[18].addShapeBox(10F, 1F, -4F, 14, 4, 29, 0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[18].setRotationPoint(-63F, -9.5F, -11F);

        ammoModel[19].addShapeBox(10F, 1F, -4F, 14, 3, 22, 0F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[19].setRotationPoint(-63F, -12.5F, -7.5F);

        ammoModel[20].addShapeBox(10F, 1F, -4F, 14, 4, 32, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        ammoModel[20].setRotationPoint(-63F, 9.5F, -12.5F);

        ammoModel[21].addShapeBox(10F, 1F, -4F, 14, 4, 29, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F); // Import
        ammoModel[21].setRotationPoint(-63F, 13.5F, -11F);

        ammoModel[22].addShapeBox(10F, 1F, -4F, 14, 3, 22, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F); // Import
        ammoModel[22].setRotationPoint(-63F, 17.5F, -7.5F);


        slideModel = new ModelRendererTurbo[18];
        slideModel[0] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 321, 25, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 369, 25, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 513, 25, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 129, 105, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 273, 65, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 1017, 57, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 241, 105, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 193, 89, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 441, 105, textureX, textureY); // Import
        slideModel[13] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // Import
        slideModel[14] = new ModelRendererTurbo(this, 553, 105, textureX, textureY); // Import
        slideModel[15] = new ModelRendererTurbo(this, 945, 105, textureX, textureY); // Import
        slideModel[16] = new ModelRendererTurbo(this, 201, 113, textureX, textureY); // Import
        slideModel[17] = new ModelRendererTurbo(this, 641, 161, textureX, textureY); // Import

        slideModel[0].addShapeBox(10F, 1F, -4F, 2, 1, 3, 0F, 0.5F, 0.0F, 0.5F, 1.25F, 0.0F, 0.5F, 1.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.25F, 0.5F, 0.75F, 0.25F, 0.5F, 0.75F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F); // Import
        slideModel[0].setRotationPoint(11F, -43F, 2.25F);

        slideModel[1].addShapeBox(10F, 1F, -4F, 1, 2, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.0F, -0.25F, 1.0F); // Import
        slideModel[1].setRotationPoint(9.5F, -44F, 2.25F);

        slideModel[2].addShapeBox(10F, 1F, -4F, 2, 1, 3, 0F, 0.5F, 0.0F, 0.5F, 1.25F, 0.0F, 0.5F, 1.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.5F, 1.25F, 0.0F, 0.5F, 1.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F); // Import
        slideModel[2].setRotationPoint(11F, -44F, 2.25F);

        slideModel[3].addShapeBox(10F, 1F, -4F, 1, 2, 3, 0F, 1.0F, -0.25F, 0.5F, 0.75F, -0.25F, 0.5F, 0.75F, -0.25F, 1.0F, 1.0F, -0.25F, 1.0F, -0.5F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, 0.75F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F); // Import
        slideModel[3].setRotationPoint(12F, -42F, 2.25F);

        slideModel[4].addShapeBox(10F, 1F, -4F, 1, 2, 3, 0F, 0.5F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F); // Import
        slideModel[4].setRotationPoint(13F, -40F, 2.25F);

        slideModel[5].addShapeBox(10F, 1F, -4F, 1, 1, 3, 0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, -1.25F, 0.5F, 0.5F, 1.25F, 0.5F, 0.5F, 1.25F, 0.5F, 1.0F, -1.25F, 0.5F, 1.0F); // Import
        slideModel[5].setRotationPoint(13F, -38F, 2.25F);

        slideModel[6].addShapeBox(10F, 1F, -4F, 5, 2, 2, 0F, 0.0F, 0.25F, 0.5F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        slideModel[6].setRotationPoint(8F, -42F, 2.75F);

        slideModel[7].addShapeBox(10F, 1F, -4F, 2, 1, 2, 0F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 1.0F, -0.5F, 0.25F, 1.0F, 0.0F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F); // Import
        slideModel[7].setRotationPoint(8F, -43F, 2.75F);

        slideModel[8].addShapeBox(10F, 1F, -4F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, 0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 1.0F, 0.5F, -0.25F, 1.0F); // Import
        slideModel[8].setRotationPoint(9F, -44F, 2.75F);

        slideModel[9].addShapeBox(10F, 1F, -4F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // Import
        slideModel[9].setRotationPoint(8F, -40F, 2.75F);

        slideModel[10].addShapeBox(10F, 1F, -4F, 5, 1, 2, 0F, -0.5F, -0.25F, 0.75F, -1.0F, -0.25F, 0.75F, -1.0F, -0.25F, 1.25F, -0.5F, -0.25F, 1.25F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // Import
        slideModel[10].setRotationPoint(8F, -41F, 2.75F);

        slideModel[11].addShapeBox(10F, 1F, -4F, 5, 1, 2, 0F, -1.25F, -0.5F, 0.75F, -1.75F, -0.5F, 0.75F, -1.75F, -0.5F, 1.25F, -1.25F, -0.5F, 1.25F, -0.5F, 0.0F, 0.75F, -1.0F, 0.0F, 0.75F, -1.0F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F); // Import
        slideModel[11].setRotationPoint(8F, -41.75F, 2.75F);

        slideModel[12].addShapeBox(10F, 1F, -4F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // Import
        slideModel[12].setRotationPoint(8.5F, -37.5F, 2.75F);

        slideModel[13].addShapeBox(10F, 1F, -4F, 5, 1, 2, 0F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, -0.5F, -0.5F, 0.75F, -1.0F, -0.5F, 0.75F, -1.0F, -0.5F, 1.25F, -0.5F, -0.5F, 1.25F); // Import
        slideModel[13].setRotationPoint(8F, -38F, 2.75F);

        slideModel[14].addShapeBox(10F, 1F, -4F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import
        slideModel[14].setRotationPoint(8.75F, -39F, 2F);

        slideModel[15].addShapeBox(10F, 1F, -4F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        slideModel[15].setRotationPoint(8.75F, -40F, 2F);

        slideModel[16].addShapeBox(10F, 1F, -4F, 3, 1, 4, 0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        slideModel[16].setRotationPoint(8.75F, -41F, 2F);

        slideModel[17].addShapeBox(10F, 1F, -4F, 20, 5, 8, 0F, 0.25F, 0.5F, -2.0F, -0.5F, 0.5F, -2.0F, -0.5F, 0.5F, -2.75F, 0.25F, 0.5F, -2.75F, 0.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -2.75F, 0.25F, 0.0F, -2.75F); // Import
        slideModel[17].setRotationPoint(-64.75F, -34.5F, -0.25F);


        barrelAttachPoint = new Vector3f(116.5F / 16F, 35.5F / 16F, 0F / 16F);

        gadgetAttachPoint = new Vector3f(70F / 16F, 43.7F / 16F, -4.75F / 16F);

        scopeAttachPoint = new Vector3f(-15F / 16F, 62F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(50 / 16F, 26.8F / 16F, 0F / 16F);


        translateAll(0F, -9.5F, 0F);
        thirdPersonOffset = new Vector3f(0.0F, -0.01F, 0.0F);
        gunSlideDistance = 1.25F;
        animationType = EnumAnimationType.CUSTOM;
        tiltGun = 5.0F;
        rotateGunVertical = 40.0F;
        rotateGunHorizontal = 0.0F;
        translateGun = new Vector3f(0.5F, 0.0F, 0.0F);
        rotateClipVertical = 5.0F;
        translateClip = new Vector3f(-5.0F, -22.0F, 0.0F);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.4F, 1.0F, 0.0F);
        casingAnimSpread = new Vector3f(2.0F, 0.0F, 2.0F);
        casingAnimTime = 8;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 1.7F;
        casingDelay = 1;
        flashScale = 4.0F;
        casingAnimSpread = new Vector3f(1.5F, 1.8F, 1.5F);
        muzzleFlashPoint = new Vector3f(3.0F, 0.4F, 0.0F);
        hasArms = true;
        hasFlash = true;
        leftArmPos = new Vector3f(0F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.45F, -0.95F, -0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        rightArmScale = new Vector3f(0.75D, 0.75D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.35D, 0.75D);
        gunOffset = -0.82F;
        crouchZoom = -0.05F;
        zoomOffset = 0.2F;
        ShakeDistance = 0.3F;
        //修正模型位移
        Vector3f vec3 = new Vector3f(10F, 10F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.0625F;
        flipAll();
    }
}